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Member Since 16 Feb 2008
Offline Last Active Aug 19 2009 11:13 AM

Posts I've Made

In Topic: Hello moto

01 June 2009 - 08:02 AM

Well, for starters, this is in the wrong forum. This should probably be in the "BFME Modding Jobs, Requests and Ideas" forum with the description "In search for a modding team, or perhaps you are a modder looking for a team? Take a look inside this forum!"

Secondly, no one will ask you to be on their team when we have no clue what you're capable of doing. Show us some work you've done. Once people know you're able to mod, they may consider asking you to help out. :p


Added to this, you may want to validate your account, through the email they sent to the email you supplied in registering :p

In Topic: Decal placement after death

01 June 2009 - 06:32 AM

lol kk ill try find one
thanks

In Topic: Decal placement after death

31 May 2009 - 01:52 PM

well... you should have part of the TGA be "see through" when you open it with your image editing program, if its not then thats the problem :D


ahhh really? hangon, so then what do I draw? If i wanted to draw a pool of blood, how would i draw it then, if everythings just see through from
the alpha channel?
this is frikn confusing hahahha :p

In Topic: Decal placement after death

31 May 2009 - 09:11 AM

Did you create an asset.dat? look on the3rdage.net for the assetbuilder and a tutorial on how to use it :p


yeah i created an asset.dat
im not sure if im doing the right thing with the decal though... what should it look like?
and which bits should be alpha'd and stuff?
I'm really unknowledgable about alphas arghhh

In Topic: Defeat 4 minutes into a Skirmish

31 May 2009 - 04:00 AM

Okay, i guess thats what i'll do then. Thanks heaps geel!