So, I've used similar coding to the blood used in Rise of Rome, when the blood sprays, and a decal is placed
on the ground after death yeah?
and this is what happens...
BFME_2_death.bmp 1.05MB 83 downloads
Okay, so this is my code in
fxlist.ini
CODE
ParticleSystem
Name = InfantryDeath
End
DynamicDecal
DecalName = SCCInfantryDeath
Size = 5
Color = R:180 G:20 B:20
OpacityStart = 0
OpacityFadeTimeOne = 1000
OpacityPeak = 255
OpacityPeakTime = 750
OpacityFadeTimeTwo = 5000
OpacityEnd = 100
StartingDelay = 0
Lifetime = 9999999
End
End