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NewErr

Member Since 08 Mar 2008
Offline Last Active Nov 11 2024 08:24 AM

#1113018 The Nazgul

Posted by NewErr on 12 January 2021 - 08:24 AM

Nevertheless the case of Witch-King of Angmar is very intriguing, if the Nazgul were merely some extensions then he doesn't really get much credit for destroying Arnor.




#1105244 SEE "Stumpy" War Troll

Posted by NewErr on 19 December 2019 - 09:47 PM

Zomg, that is a very nice sight. Well done.




#1105078 Fires of Mirkwood

Posted by NewErr on 09 December 2019 - 11:40 AM

Hello everyone!

Another year has past and it's MOTY again. It has been.. a really silent year for the mod but not without progress. There isn't much to say but what I can say is that I'm pretty proud of what I managed to achieve. The mod itself is going through a last visual update and it's going pretty great.

This year I want to change a bit how I announce things. Usually I do a full review of the year/s with wall of texts but this year I don't have the energy and I want to still keep some thing... secret. So on that note I want to share from the start a video presenting a promo video of the mod. You can see in it never shown before content! You can regard these videos as part of the "story" of the mod winch is based on the Middle-Earth lore itself (lore-ception).

 

I would like to give a humongous thanks to Valheru for his astonishing work as a fire-lord and creating all the fire FX which you can see in the video (which are now part of the mod). Without his aid this would probably not have been possible (or just have some basic fires).

In the future I hope I will be more active and release this once and for all. Until then, vote for your favorite BFME and LOTR mods here on moddb and remember, this is the best time of the year for all modders and fans!

Regards,
NewErr

 




#1102837 BFME2 Animation Conversion.

Posted by NewErr on 05 August 2019 - 06:39 PM

Hey, just here to stop by and thank you for all of this. I find this priceless.

And btw already used Glorfindel, Haldir and Tower Guard for some stuff, just letting you know people are actually using this. :thumbsuphappy:


  • NDC likes this


#1101862 Celebration topic

Posted by NewErr on 25 June 2019 - 01:14 PM

I got married.


#1092437 BFME2 Animation Conversion.

Posted by NewErr on 26 October 2018 - 08:20 AM

No problemos, your work is always welcome at any time.


  • NDC likes this


#1073637 Beta Release v1.20

Posted by NewErr on 17 December 2017 - 07:10 PM

Ok, now that the hype toned down I can actually give a more constructive response. 

Simply, I love it. It was exactly what I expected and what you promised. It's like playing a whole other game. I won't go more than this because I didn't actually played it that much but I'm telling you I'm seeing myself playing the whole BFME1 Campaigns with this mod (I do this once/twice a year). This is a complete breath of fresh air.

Amaising release, congrats for it and welcome to the released part of the forum.




#1073626 Beta Release v1.20

Posted by NewErr on 17 December 2017 - 04:03 PM

Omg omg omg! downloading now! :D




#1073517 Сinematic video: Horrors of Middle-earth

Posted by NewErr on 15 December 2017 - 08:57 AM

What did I just watch? ._.




#1073317 Gimli undermine

Posted by NewErr on 11 December 2017 - 09:25 AM

I placed the OCL in the code snippet above (that it's in Gimli's ini). :p




#1073070 Battle Under The Trees Year in Review

Posted by NewErr on 07 December 2017 - 09:19 AM

banner.jpg

 

Dear friends and followers,

 

The most awaited time of the year has come again, the Mod of the Year awards, here on Moddb. An event in which modders showcase their latest works, announce special news and surprise their fans with new content.

Usually this was a time of joy and hopefulness and that’s how I was remembering it, a time where I was eager to share content with the fans and discuss loads of stuff with the team and players. However this year is bitter sweet since I am working alone now, not really anyone around to share my ideas, insights and disappointments with. A handful of people seem to still stick around so at least that keeps me motivated.

I want to share some statistics since we are here, recently several things happened. First of all, we passed 800,000 page visits here, been a long way since we had the prefix changed. We also reached a reasonable number of followers on Facebook (55) which was grown pretty well recently. And last but not least, we reached ~620 followers. Of course, there are people that left 4 years ago but the fact that the number is still growing shows me there is still hope... to not play this mod alone. It’s so interesting how this community still stays strong through different mods, patches, servers.

A very popular thing to do in this period is to write a review of the past year, highlight the mod’s ups and downs, pros and cons, give a conclusion and talk about the future. So that’s what I’m going to do. (Expected something smarter, eh?)

shot05.jpg

 

First of all, I will talk mostly about the past 2 years and not just the last. Two years ago, somewhat around this time I announced something that probably changed my modding experience more than my previous 7 years: The Battle Under The Trees. Basically Ridder Clan’s Wood Elven faction. But it was more than just that, Mirkwood was the faction that I always wanted to do and was the first faction I wanted to make when I started modding. Of course what I imagined years ago and what I imagine now are insanely different. Unfortunately 2 years have passed and they’re still not released. Sad but back then I was hyped because we managed to release a beta that year and we were still a team. So much has changed in this time. The main highlight of this is that I learned coding, something I was always afraid. Let me get this straight, I’m a programmer and I was afraid of BFME coding, YES! Those who know me it’s because of my art and that’s what I wanted to do in BFME. But times changed and so did I, to see my work on the screen I had to do this and I did. I also started investing time in other interesting projects on many fields but this evil mod with its lore will always have a place in my heart and draw me back, maybe even after I “finished” it.

Second, the actual development of the Wood Elves (except some elven units shown at the announcement) started roughly at the start of this year, after I finished my bachelor’s project. I invested a lot of time in designing the elven buildings, the faction mechanics and how to make it special and unique but at the same time grounded in the Lord of the Rings lore and Battle for Middle-Earth style. There are a few ideas that stuck from the start (like the units splitting) but that was the moment when the RC Team developing RC Mod transformed in just me. Snap! So I started coding. It was not a pleasant start but months later (now) I feel very confident in delivering what I set up. The initial design of the faction was not what you will see next release. Why? Because I decided upon a stupid idea, make the best release I ever did and do things I never done! That simply transformed the initial plan to dust and added hundreds of extra hours to the development. Snap2! I’m not even going to apologize cause it’s taking so much, you should already know this from RC Mod.

But I can say the development is doing great and I can’t wait to show you guys the result (probably/hopefully next year if no meteor hits Earth). The future of the mod will be decided more or less on the next release. But MOTY is about surprises, yes? What do you say about an actual Campaign Mission with Battle Under The Trees? Dunno, just saying.

 

I promised ages ago that I will present you how the Wood Elven units will work. I think it’s about time.

 

shot01.jpg

 

The Mirkwood units are split in 3 main types: Archers, Spearman and Swordsmen. They don’t have elite units, the basic units are the Elite units, ish... The core units are a battalion for each type, so you have the Archer battalions, the Wardens and the Warriors. Each battalion can be recruited from a weapon-specific building (So you have a building that produces just arches, one for just spearmen, etc.). There are also the mini-hero units and the Lothlorien units but they are obtained in another manner.

 

shot04.jpgshot02.jpg

shot03.jpg


Here is the interesting part, all of your units will spawn as scouts, so with light armor. This means they will have high damage and speed but very low health/armor. In order to make your units more resistant you need to give them upgrades. In this case you have to choose Medium or Heavy armor. Medium will balance the damage, speed and attack of the units while Heavy will bolster the armor of the units at the cost of attack and movement. These are the only upgrades units have since all of the stats are reflected by just 3 states (light, medium, heavy). All these changes are visually suggested.

Moreover depending on what upgrade units have they may get or lose certain abilities. For example, the light archers can spawn a sentry tower on a tree but will lose that if they get medium or heavy armor.

Units can be only in one state at any given time.

shotfinal.jpg

 

I think this is enough for now, pretty long post. I will have more updates the coming weeks, some of them even more interesting I guess.

Thank you for your time.

 




#1065988 Wood Elves Showcase

Posted by NewErr on 05 September 2017 - 08:13 AM

More screens:

treevariations.jpgmirkwood_center.jpgbuildings.jpgpreview.jpg




#1063809 Wood Elves Showcase

Posted by NewErr on 11 August 2017 - 08:52 PM

For people here to ketchup.

firs.jpg

the_2_houses.jpg

the_tower.jpg

the_3_houses.jpg




#1062846 Age of the Ring 1.0 Is Here!

Posted by NewErr on 27 July 2017 - 08:09 AM

Congrats on the new release guys.




#1062689 Ridder Clan Mod - The reawakening

Posted by NewErr on 23 July 2017 - 10:23 PM

Hello friends and followers

In the first paragraph I want to clarify that this is not about a new release, for those of you that believed that, I'm sorry. Rather this is about the fact that the mod is again active and that work has been resumed on it.

I know that the mod had a lack of updates, for those that know, I said some time ago that the mod is on hold while I fix some things. Well those things took a very long time (longer that I anticipated). In short most of my life has been turned around (new job, finished faculty, health problems, social stuff, fixed my car (haha), and many other I can't recall now) and that cost me a lot of time. However I'm still determined to see thing through and that's I'm going to do.

I now officially announce that RC MOD is again active.

To celebrate this I want to show you what I have been doing in the late 3-4 months in my very little spare time. The actual process tho began a very long time ago, about 1 year ago when I was thinking about the Mirkwood Elves and how are they as culture. So Just 4 months ago I had time to get those ideas out of my head and implement them visually and to be honest... I'm very proud and I think this is one of the few times that my thoughts and my results are almost the same.

I wanted to push this even further but the fact that I have little time and that I'm working pretty much alone (so I need to focus on coding and visuals) I started making compromises and some art is not as awesome as I initially thought. However I think I covered many of my ideas and I really hope you like them.

Also I felt a glimpse of hope when Ridder Blauw(RB) decided that he would help me in this struggle. So he started doing stuff, so I guess now we are a bit faster.

Expect many things to change to the mod from our older plan since the team is not the same and we might need to cut some stuff out (we will announce it in due time).

So here is a preview of what to expect from the Mirkwood buildings and also from a Mikrwood Skirmish map. This an alpha preview as we haven't managed to polish stuff and add a lot but just to get a taste. I plan to do a lot of stuff I never done in BFME, fresh things and deliver a "complete" release.

 

 

However the fate of the mod is a bit uncertain and I guess a lot will depends on the feedback of the next release. At the current state this might be the last release with a new faction, the others might be fix patches or bringing stuff from V2.00 back. But if things go well I might continue.

On another note I need 1-2 fairly active BFME players for a private beta-test so I can test things out and maybe give feedback on things so I can improve the release. If you think you can help in this don't hesitate to PM here or on Revora or even on Facebook.

This is all for now, I might post some renders with the stuff we already did and maybe try to post something weekly (no promises here). Don't forget to tell us your feedback and follow us here or on Facebook.

Take care,
NewErr