Alright I've been working on this for a while trying to tweek it to the point of decent balance, but I'm just going to throw it out there and perhaps provide an update later. Or you can simply mod it yourself for those of you who know how.
We all know load times have suffered a bit and the only way to decrease them is to cut initial start units. This however decreases game play because we all know that more units = a better battle. So I simply added ships to stations and erased them from the campaign file. My GFFA full loads in a little under 60 seconds, yet every space battle I participate in is decent.
Starbases - all starbases spawn ships. R/E/P all spawn ships and they are all different. Each base spawns factions based units. You will see what I mean. Since the Pirates don't have the proper building AI, I gave their stations basically only illegal ships which will present a huge problem for your fighters. It will basically make them worthless.
NO FIGHTERS - stations only spawn corvettes and up. Why? Because Ghost turned most of the frigates into carriers anyway and when I had the stations spawning fighters I ended up with about 2,500 units on the screen (fail ensued). Spawn time is around 30 seconds so if you run in with fast ships it will take a minute for the (reinforcements) to arrive.
Golan II and III spawn ships, but only for the Pirates, once again because their AI is yet to be ironed out.
Now here is where it gets izky, you will have to modify your campaign files and take the starting forces out. Otherwise you are going to have A. long load times B. ridiculous amounts of ships in tac mode.
My campaign - when I took the starting forces out I also changed the planets initial stations. Essentially all of my GFFA planets start with Pirate level 4 and 5 space stations (E/R Colonies and Asteroids) I also gave pretty much every planet Golan II and III guns as well. I like a challenge so I made it harder for myself.
Finally my friend and I are working on adding new ships to the game (Tyrant missile cruiser, Mandator star dreadnought) so I haven't even tried to edit any of the other campaign files. If asked I might throw my attention at that too. I am welcome to all forms of feed back and indeed want it. Download drag and drop. Enjoy.
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cpl0311
Member Since 14 Mar 2008Offline Last Active May 07 2009 03:42 PM
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Spawning Star Bases
12 February 2009 - 04:42 PM
logfile.text
21 January 2009 - 09:23 PM
Anyone know where to find this? logfile.text or exception.text
Thanks
Thanks
Can no longer select units
08 May 2008 - 07:49 AM
Well I'd say I've got about 30% of the galaxy in control when all of the sudden I can no longer select units. I can't drag ships to new planets at all. I managed to move 1 Exec but when I entered a skirmish battle I was unable to select the ship and consequently had to just quit the game. Anyone ever have this problem or any ideas? At this point it would be a real pain to start this all over.
Secondarily for whatever reason I can no longer make Space Fleet Commander units (anywhere) and Darth is no longer upgradeable on his second build from Tatooine. Not even at a level 5 station so once again I'm at a loss. Any ideas?
Secondarily for whatever reason I can no longer make Space Fleet Commander units (anywhere) and Darth is no longer upgradeable on his second build from Tatooine. Not even at a level 5 station so once again I'm at a loss. Any ideas?
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