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TowerGuard418

Member Since 03 Apr 2008
Offline Last Active Jul 12 2008 07:54 PM

Posts I've Made

In Topic: Lord of the Ring : Conquest

21 June 2008 - 12:30 PM

After pausing 50 times to atcually look at what's going on in the trailer, I think you fight at Weathertop with mumakil, have a balrog that's only about twice the height of a man, catapults and lots of wildmen at Helm's Deep, and there is the grond in pelenor fields. At least the orcs look a little better.

In Topic: Some minor stuff.

20 June 2008 - 01:33 PM

- The war of the ring campaign is non linear. You get more reinforcements like you would in a normal war of the ring. (by moving multiple armies to a single area)

- The yeomen troops all have the same voices because that's the only voice there is right now. Hopefully all units will get their own voices, but I think that's low on the list of things to do.

- If you lose a lot of battles, just save before you fight them. If you lose, restart by loading the save.

Hopefully I got all of that right :)

In Topic: Object spawn problem

17 June 2008 - 04:12 PM

I think when some structures are spawned through scripting, the map doesn't know that they are there. For example, once I tried to spawn a wight lair once a building was captured. It worked, but the units could walk through it. And when it was destroyed, all units could attack the rubble. I think the map registered that the lair was destroyed, and then set up everythink it needed.

Basicly, I think structures aren't meant to be spawned.

In Topic: Lord of the Ring : Conquest

06 June 2008 - 07:29 PM

It will also be for the PC. IGN.com

In Topic: Easter Eggs

06 June 2008 - 04:38 PM

Some sort of checklist or notepad would be good. That way you could keep track of what you have or have not done.