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TowerGuard418
Member Since 03 Apr 2008Offline Last Active Jul 12 2008 07:54 PM
Community Stats
- Group Project Team
- Active Posts 164
- Profile Views 2,215
- Age 31 years old
- Birthday July 23, 1993
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Gender
Male
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Projects
RJ-RotWK Mapper
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Interests
I like sleeping, mapping, the outdoors, that sort of stuff. I'm very laid-back and love the game Rock Band for the PS2. <br />
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Topics I've Started
Main Menu video background
06 May 2008 - 12:46 AM
When you go to the Main menu, there's a bunch of ships shooting at each other in the background. How do you make one of those videos and then make it appear in the game? Then how do you change the background music? I have no idea.
Validated E-mail, but still need to be validated?
28 April 2008 - 10:24 PM
I changed my E-mail a couple of days ago. After changing it. it took about 24 hours to recieve the activation E-mail. After clicking the link to activate it, I logged out and back in like it said. For some reason, I'm still a Validating E-mail member. The resend validation button is still there, but when I re-send, it says there are no pending validation e-mails. Do I need to do something or can someone fix this?
Thanks.
Thanks.
Aragorn Dwarf toss?
22 April 2008 - 01:46 AM
I found this somewhere in the data files for LotR RotWK:
[codebox];------------------------------------------------------------------------------
Weapon GondorAragornDwarfToss
IdleAfterFiringDelay = 0 ; So I don't chuck Gimli, and then chase him because the target doesn't die until he hits him
AttackRange = 4000.0
MinimumAttackRange = 40.0
WeaponSpeed = 120.0 ; dist/sec (huge value == effectively instant)
ProjectileFilterInContainer = NONE +GIMLI ; We don't make the projectile, it is in our Contain module.
ClipSize = 1 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 5400
PreAttackDelay = 1633
FiringDuration = 2700
PreAttackType = PER_SHOT ; Do the delay each time we attack a new target
HitPercentage = 0 ; never auto hits, always aims at ground
ScatterRadius = 4.0 ;When this weapon is used it can randomly miss by as much as this distance.
;------------------------------------------------------------------------------[/codebox]
Files similar to these are in other areas too.
Would it be possible to code Aragorn throwing Gimli like in the movies at Helms Deep?
I haven't found any animations for this yet, but I'll keep looking.
I hope someone that knows this sort of thing can do something with this info. I would love to see this in-game!
[codebox];------------------------------------------------------------------------------
Weapon GondorAragornDwarfToss
IdleAfterFiringDelay = 0 ; So I don't chuck Gimli, and then chase him because the target doesn't die until he hits him
AttackRange = 4000.0
MinimumAttackRange = 40.0
WeaponSpeed = 120.0 ; dist/sec (huge value == effectively instant)
ProjectileFilterInContainer = NONE +GIMLI ; We don't make the projectile, it is in our Contain module.
ClipSize = 1 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 5400
PreAttackDelay = 1633
FiringDuration = 2700
PreAttackType = PER_SHOT ; Do the delay each time we attack a new target
HitPercentage = 0 ; never auto hits, always aims at ground
ScatterRadius = 4.0 ;When this weapon is used it can randomly miss by as much as this distance.
;------------------------------------------------------------------------------[/codebox]
Files similar to these are in other areas too.
Would it be possible to code Aragorn throwing Gimli like in the movies at Helms Deep?
I haven't found any animations for this yet, but I'll keep looking.
I hope someone that knows this sort of thing can do something with this info. I would love to see this in-game!
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