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Ring o' Fate

Member Since 10 Jun 2008
Offline Last Active Private

Posts I've Made

In Topic: Appeal to the actual BfME players

27 June 2012 - 04:12 AM

Mkay, I'm going to go through and hit all the points in your post. And fix errors and such. Because I'm OCD like that.

These days BfME has some well experienced modder/mappers. I find it very sad too see, mod to mod, people making the same mistake.

...We They aren't make making any 'mistakes'. Bugs are mistakes. They are doing what they want.

If you wanted to know the different's between a professional or an amateur designer: an amateur wants to add more, while the pro wants less.

In your mind. There is no 'real' definition of a 'professional'. I personally believe a professional is someone good at what they do, with more to it than that. But, I'm going to drop that part of the topic. Also, Ima gonna bring up a point about this sentence later.

Now into the BfME modding perspective most, if not all modders add more factions, units, heroes, structures, powers, and so forth.

...Because they want to. They do that because they want to. They want to change the game.

I've made a simple mod where I don't change anything to the game play. (Patch 1.04) Before I released this patch, most where against it and afraid of/against the idea of even a little change. So, I knew that I needed to be careful. Today, everyone plays 1.04 over at Gameranger. We get, in my observations, more hosted games than Rise of the Witch King has most of the time.

Mhm. So, it does nothing then. If it doesn't change gameplay, that means it CANNOT change a single value. Adding even ONE HP on ANYTHING changes gameplay. Plus, I never even heard of this 'patch'. I've heard that communities have made their own patches before, but usually, if you are in modding communities, you hear of them. Plus, never heard of this 'Gameranger' *quick google search*, and the fact that you don't really have evidence that you actually 'contributed'. Anyone can SAY they are this or that. It's hard to actually prove it. I mean, I can say I'm Barack Obama, but the only way for me to prove that is to have Barack Obama say 'I am Ring Of Fate*.'. *Name before it got randomly changed to O'*

BfME is now abandon-ware, so its up to the community to do something about it. In my search on improving the game more, I thought back to an idea I'm sure many have tried, but so far none have made a version of BfME I on the sequel's engine that actually can compete with the original game.

...Yes, it's been abandoned. Why? BECAUSE IT'S SO FREAKING OLD. Plus, there IS something that does that. I suggest you look at the RJ-ROTWK mod. Yes, it's been put on ice, but it's still good. Personally, I prefer BFME1 over BFME2. But that is just preference.

BfME is ready for a mod that includes an improved network code, (BfME II engine) improved graphics, and faster unit response.

Mhm. In short: I doubt, so what, and lol. In detail: 1. It still won't be able to take into consideration individual connections. Plus, hardcode. Crack that without hours and hours of work. 2. We They can just mod in better skins and such. Plus, BFME1 looks good on it's own. 3. Faster unit response? I always thought BFME1 was better with unit response. Opinions, opinions.

Wouldn't you want a mod that appeals to the majority of the community? Or more useful, wouldn't you want such a project to be actually playable?!

[Cynicism]
...Let me think about this.
How about no?
[/Cynicism]
People mod what they want. They don't what other people want. Yes, they might accept doing a request, or take a suggestion, but in the end, the modders have the DE FACTO say in what they do. Plus, most mods ARE playable. Or maybe you just don't notice that. Either way, you are in the wrong. And before you even start talking about 'bugs', your 'patch' can have LOADS of bugs too. Bugs are in EVERY FREAKING GAME IN THE WORLD. Get over it.

In closing, I'd like to say that we the modders mod what they think is fun and exciting. Don't like it? Tough. Yes, we would definantly like more exposure. So what the hell are you doing, telling people that they should stop making the mods THEY WANT, and make mods YOU WANT?!?!?! You should be ADVERTISING US TO THESE PEOPLE IF YOU SO MUCH HAVE A BIT OF INFLUENCE. Plus, you just called everyone amatures. Mature, aren't you.

tl;dr
Spoiler

...Sorry, just had to get that out there. I'm good now. :D

In Topic: Celebration topic

05 April 2012 - 02:19 AM

This buisness is a little hard to get out of, we know.

Hard to get out of? Nah.
Hard to forget? Yes sir.

...In belated news, I got a job teaching about 2, maybe 3 weeks ago.
Part time, with about... *calculates pay per hour* ... ~$15-20 an hour.
Course, I'm not actually paid, but that's about the equivalent.

In Topic: Celebration topic

03 April 2012 - 08:57 PM

So, I'm back. Again. After vanishing. Again. For a couple... months? (AGAIN.) And may or may not vanish later. AG- You get the message.

In Topic: Installation Guide

18 September 2011 - 12:17 AM

Hey, um, have you ever thought about making an installer for this mod? I mean, this mod LOOKS cool and easy, but installing it is as painful as life and fate. In other words, a pain in the neck.


Gah.. I found it pretty easy to install, stop whining and follow every single little step he told you to follow!
It's pretty easy, actually. And i have changed my Game.dat file, it still works perfectly for me.

I thank you, uploader, for this awesome Mod!

*Cough*DateOfPost*Cough*
If you knew TIME, you'd know it was back when I DIDN'T know ANYTHING about mods.
Just saying, kid.

In Topic: MME Beta v1.0 Bugs

15 August 2011 - 05:44 AM

Lets see...
Balrog doesn't attack right base.
Tower Guard's banner has a missing texture, the sheath.
Rohan still has Anduril even though Ara is with Gondor.
And that's all.