...These days BfME has some well experienced modder/mappers. I find it very sad to
osee, mod to mod, people making the same mistake.
If you wanted to know the different's between a professional or an amateur designer: an amateur wants to add more, while the pro wants less.
In your mind. There is no 'real' definition of a 'professional'. I personally believe a professional is someone good at what they do, with more to it than that. But, I'm going to drop that part of the topic. Also, Ima gonna bring up a point about this sentence later.
Now into the BfME modding perspective most, if not all modders add more factions, units, heroes, structures, powers, and so forth.
...Because they want to. They do that because they want to. They want to change the game.
I've made a simple mod where I don't change anything to the game play. (Patch 1.04) Before I released this patch, most w
here against it and afraid of/against the idea of even a little change. So, I knew that I needed to be careful. Today, everyone plays 1.04 over at Gameranger. We get, in my observations, more hosted games than Rise of the Witch King has most of the time.
Mhm. So, it does nothing then. If it doesn't change gameplay, that means it CANNOT change a single value. Adding even ONE HP on ANYTHING changes gameplay. Plus, I never even heard of this 'patch'. I've heard that communities have made their own patches before, but usually, if you are in modding communities, you hear of them. Plus, never heard of this 'Gameranger' *quick google search*, and the fact that you don't really have evidence that you actually 'contributed'. Anyone can SAY they are this or that. It's hard to actually prove it. I mean, I can say I'm Barack Obama, but the only way for me to prove that is to have Barack Obama say 'I am Ring Of Fate*.'. *Name before it got randomly changed to O'*
BfME is now abandon-ware, so its up to the community to do something about it. In my search on improving the game more, I thought back to an idea I'm sure many have tried, but so far none have made a version of BfME I on the sequel's engine that actually can compete with the original game.
...Yes, it's been abandoned. Why? BECAUSE IT'S SO FREAKING OLD. Plus, there IS something that does that. I suggest you look at the RJ-ROTWK mod. Yes, it's been put on ice, but it's still good. Personally, I prefer BFME1 over BFME2. But that is just preference.
Mhm. In short: I doubt, so what, and lol. In detail: 1. It still won't be able to take into consideration individual connections. Plus, hardcode. Crack that without hours and hours of work. 2.BfME is ready for a mod that includes an improved network code, (BfME II engine) improved graphics, and faster unit response.
[Cynicism]Wouldn't you want a mod that appeals to the majority of the community? Or more useful, wouldn't you want such a project to be actually playable?!
...Let me think about this.
How about no?
[/Cynicism]
People mod what they want. They don't what other people want. Yes, they might accept doing a request, or take a suggestion, but in the end, the modders have the DE FACTO say in what they do. Plus, most mods ARE playable. Or maybe you just don't notice that. Either way, you are in the wrong. And before you even start talking about 'bugs', your 'patch' can have LOADS of bugs too. Bugs are in EVERY FREAKING GAME IN THE WORLD. Get over it.
In closing, I'd like to say that
tl;dr
...Sorry, just had to get that out there. I'm good now.
- Irenë Hawnetyne likes this