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Kirov_Fury

Member Since 30 Dec 2015
Offline Last Active Aug 04 2019 12:54 PM

Posts I've Made

In Topic: Any updates on the next version of the mod?

30 July 2019 - 04:46 PM

I really wonder the "beyond act 2". Will all 2 sides (Allies/Soviets) be completely annihilated or are we going to see some of their "Aftermath" missions ?

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

03 April 2019 - 06:17 PM

I welcome the new additions to be honest. I expect shock troopers to be more deadly tesla troopers, faster, more expensive and much effective against tanks or buildings.

Perhaps a T3 counterpart to Allied siege cadres or seals in some respect ? Or is it a unique unit to Russia ? Or are we saying "congratulations you will be discharged" to good old tesla trooper ?

Ruiner looks interesting too. It seems debuffing or incapacitating infantry, with area of effect radius. Fellow members point out similarities with raccoon but I think it also comparable to cryocopter.

In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

25 September 2018 - 12:36 AM

A quick review of some of latest missions that I have played so far: SOME MINOR GAMEPLAY SPOILERS
Dawnbreaker: Amazing. Finally a mission for all your Apocalypse needs. They destroy everything literally so fast with cyborg commandos that I was about to evil laugh myself while playing it.
Is the missions name a message to the act one beginning "Red Dawn" in some way ?

The great beyond: Enjoyable proto-foehn naval based macro command mission. But i found Tarchia prototypes unnecessary. Since they have sh#t accuracy over cliffs I have found no use for them. However, diverbees proved to be useful for sniping masterminds etc.

In Topic: Unusual Lag and Slow Down Issues

21 September 2018 - 08:06 AM

Thanks, will give it a go today !