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Dr.Kirk

Member Since 09 Jul 2008
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Posts I've Made

In Topic: Looking for CREW!

15 September 2008 - 07:46 PM

*cough*
You're not THE Coder for the team. You're A Coder... and not even that really - YET!
You need to prove yourself first, and so far we haven't gotten that far...

Like I said in Staff.. feel free to start coding EvilMen spell book. Assuming you know how to do that, I can post a list of spells I'd like to have in their spell book... =p

-Sorry, 'a' coder and 'the' coder meant sort of the same thing when I was writing my last post considering how tired I was :lol: I'll change it to 'a' for ya. :)

Anyway, yes... EVILMEN SPELLBOOK! The answer to that is: a) yes, I know how to code the spellbook :D and b) can I have the list now? ;) :cool2:

-I'll have this one done for you soon as when you send me all the requirements (I can't go on Staff Forums at the mo as my login doesn't seem to respond to the fact I'm allowed access and sometimes the option to enter the Staff Forums doesn't even show up on my options list lol... so you'll have to post the stuff you want in the spellbook here or by PM if that's alright with you...? :) )

-thanks
Dr.Kirk

In Topic: Looking for CREW!

13 September 2008 - 02:42 AM

You misread me! Dw lol I just wanted to claim an open post as my own I wasn't taking anything personally! :grin:
I knew it had been written long before I became a coder for the team because of the post's date of when it was first written, and I knew it hadn't been updated since then!
Keep the 'need coders' bit open though as it may entice other coders to join the team. :p

-Dr.Kirk

In Topic: Looking for CREW!

11 September 2008 - 08:57 AM

Well... I'm not a master coder but I can code?
And I thought I was coding for you now anyway? ;)

'Cmon Naz, it's applicable post filled. :p

-Dr.Kirk

In Topic: Nazgûls "Special Extended Edition"

07 September 2008 - 12:26 AM

Uhm well... lol, with you being my new backup Coder and all, you should know one thing :mellow: This is not about wether the Minders should be individual units or not, it's about why the game won't accept them as a horde when I coded them that way :)

This could have been any unit really, but it happened to be Miners. Anyway.. the fact is that using other unit inis and horde inis is nothing unusual. That's how I've been modding for ages. I take a unit that is very similar to the unit I'm gonna code/make (which is depending on what bone/anims the model is rigged to). In this case, the miners are rigged to Guardian bones, so I used Guardian INI and Horde, and duplicated them, and changed names of the objects. That's how I've always done stuff like this :good:
However, this time, the horde refuses to work... and I fail to see why? :(


Ah... thank you, that explenation made much more sense to me.
Scrap everything I said earlier then.

Right... so, the problem is in the hording... maybe it's got the same problem as a map in Worldbuilder, you can program a skybox into it but can only see it if you decide to play at a certain point on the map... perhaps the problem is simply that you've asked them to group in one area of code but in it's back-up code (what the game checks additionally to check whether or not a written command is valid) you've left it as something else that conflicts with this order or action, and perhaps the game's only answer is to group them first and then make them single selects afterwards...

I'll get back to you on this one.
-Dr.Kirk

In Topic: Nazgûls "Special Extended Edition"

06 September 2008 - 11:53 PM

Some progress...

The Guardians work again. I had to remove the Horde code for the DwarvenMiners and put it into the DwarvenMiner unit ini instead. That made the Guardians work as normal again. So aparently, there was some kind of conflict there. Now, my next step was to rename the DwarvenMiners into DwarvenMiners_SEE since there is another unit in the Obsolete.ini that is called the same (that I renamed to DwarvenMiner_OBSOLETE). So I changed it's name back and renamed my miner unit, in both the unit ini and the horde ini off course. But the darn miners STILL won't line up as a battalion/horde, but as single individual units? Maaan, what's going on? :)


-Perchance the DwarvenMiners horde code you was using was also the horde code used for the Guardians, I know a lot of those sort of scripts are linked across many different units in the game and altering one alters them all... maybe the code could only be used to horde a single in-game unit and couldn't be repeated to other units, so adding it to the Miners took it away from the Guardians?

Also, naming them is good and all for the gameplay, but it isn't going to affect the way they line up. I have two questions for you: 1) why do they have to line up and 2) why can't they just be... single units, like Orc labourer things? I can't imagine Dwarven Miners lining up really but being more disordered in their approach to battle...

DWARVES! GRAB YOUR SHOVELS AND LINE UP! LINE UP I SAY! NOW, GET INTO DEFENCE FORMATION AND HOLD FAST AGAINST THOSE WARGS! I WILL MAKE A SIEGE ARMY OUT OF YOU YET!
The point of the matter is that the Dwarven Miners are a worker essentially, and not a siege unit or raiding party, so grouping them into a rank isn't really needed and perhaps isn't something you should wear yourself out over? :p
Just my little two cents... helps get you nearer to your dollar! :good:

Edit: as an add-on to the above... you know how at the moment you build them and they come out as the group and then can only be selected individually? Now I personally think that that would work really well. You can order them to move as a unit but they fight alone, you know? It just works with their nature as workers and not as warriors.

As to why the Miners don't work with all the commandsets etc of the Guardians is because maybe you can't duplicate the script of the Guardians into something that doesn't essentially work in the same way as them? (eg different upgrades and unit orders etc?)

If someone can tell me where I can find the scripts for the Miners and the Guardians I'll take a look at them for you and SEE what I can do for you. :mellow: