1.Give Placeholder warfactory a door-opening anim.
2.Give Placeholder building a symbol to let player know what it is.
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Linglin
Member Since 02 Oct 2008Offline Last Active Apr 17 2022 09:56 AM
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- Birthday January 28, 1992
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Topics I've Started
Some Placeholder Building Suggestions
25 July 2012 - 05:13 AM
A Bug about 2.0 series
14 July 2012 - 12:27 PM
No quick game mode,a mulitiplayer game's late game is very buggy
Sometimes you have 1<x<5 things,game blows up your everything and tells you have been defeated(includes building),same as AI.
Once My base almost been destoried by AI but remain a ConYard and a miner,game blows up my Conyard and miner then tells me I have been defeated.Only MO happens!!
Sometimes you have 1<x<5 things,game blows up your everything and tells you have been defeated(includes building),same as AI.
Once My base almost been destoried by AI but remain a ConYard and a miner,game blows up my Conyard and miner then tells me I have been defeated.Only MO happens!!
Feedback
12 July 2012 - 08:18 AM
MultiMissileSW is too weak and ChemicalMissileSW is overpowered(it's damage speed is too fast)
Nod12a map's bottom right 910da675-161f-490c-805a-35cee95183b8.JPG 33.25KB 35 downloads
also I don't think the Build and destory Ailled Power trigger is good,and I think change owner trigger may better
IonStormSW damage too much,in TS the IonStorm's damage to Building is small
Nod12a map's bottom right 910da675-161f-490c-805a-35cee95183b8.JPG 33.25KB 35 downloads
also I don't think the Build and destory Ailled Power trigger is good,and I think change owner trigger may better
IonStormSW damage too much,in TS the IonStorm's damage to Building is small
AI economy.
08 June 2012 - 08:17 PM
Feedback:AI's money is almost infinite,510 thousands at start when I use a tool called YRCountries,about 30 minutes later I saw AI owns almost 3.5 billion.I think you should turn off the cheat INI on these fake production buildings.
supply truck's unload also is too much for AI
supply truck's unload also is too much for AI
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