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Linglin

Member Since 02 Oct 2008
Offline Last Active Apr 17 2022 09:56 AM

Topics I've Started

Some Placeholder Building Suggestions

25 July 2012 - 05:13 AM

1.Give Placeholder warfactory a door-opening anim.
2.Give Placeholder building a symbol to let player know what it is.

A Bug about 2.0 series

14 July 2012 - 12:27 PM

No quick game mode,a mulitiplayer game's late game is very buggy
Sometimes you have 1<x<5 things,game blows up your everything and tells you have been defeated(includes building),same as AI.
Once My base almost been destoried by AI but remain a ConYard and a miner,game blows up my Conyard and miner then tells me I have been defeated.Only MO happens!!

Feedback

12 July 2012 - 08:18 AM

MultiMissileSW is too weak and ChemicalMissileSW is overpowered(it's damage speed is too fast)
Nod12a map's bottom right Attached File  910da675-161f-490c-805a-35cee95183b8.JPG   33.25KB   33 downloads
also I don't think the Build and destory Ailled Power trigger is good,and I think change owner trigger may better
IonStormSW damage too much,in TS the IonStorm's damage to Building is small

AI economy.

08 June 2012 - 08:17 PM

Feedback:AI's money is almost infinite,510 thousands at start when I use a tool called YRCountries,about 30 minutes later I saw AI owns almost 3.5 billion.I think you should turn off the cheat INI on these fake production buildings.
supply truck's unload also is too much for AI