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Therevenage

Member Since 23 Feb 2009
Offline Last Active Feb 27 2011 05:46 PM

Topics I've Started

Gentool 1.8

13 February 2011 - 11:30 AM

Check it out

http://www.gamerepla...hour-gentool-18
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Fan art section

11 February 2011 - 12:23 AM

Thought id post some of my renders and cameos here for remix.

Only 2 for now and still trying to find methods to make them better ^^

( i will add more soon ) :p
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Balance concerns

10 February 2011 - 08:11 AM

I was playing a fellow called "Seven-PC" goes by the name TROY-PC ingame and we played a couple rounds ( 4 to 6 ) and i got ahold of the metagame for this mod

However there was something lackluster something that just didn't fell right.

During this game and games before it there seemed to be a few broken gameplay mechanics that id like to point out
This is strictly my opionion and id like to see what you other people think about it and please comment and critize

In this replay it is me (GLA assault) vs (China flame)

Attached File  Remixesclation.zip   24.96KB   18 downloads

i added a replay as a visual to what i was talking about.

The problem is the match begins we play with the default EA settings of 10000$ with the exception of the fact we are on a 3 player map (as i could not nudge him to go on a regular map) as well as tournament mode on.

During the game it become instantly noticeable that it felt like I had alot of "Why even bother units" on the side or units that just don't fit in to the game well

The Low cost of the infantry made me able to immediaty engage combat and assault my enemy , what I took notice to is the cost of those units , 200$ for a 5 rebels? why not I just spam the hell out of them they cost "nothing"

and that i did as shown in the replay , later down i thought since the infantry serve so well as cannon fonder and that I could create as many as I want without any money problems there was no real need to create a tank meatsheild and when I realized my enemy was Deploying defenses I just brought in the pounding artillery as quickly as I could.

i took notice to the cost of vechicles to , 400$ for a artillary vechicle , only double the cost of my infantry for a brand new vehicle, why not I just spam those to.

And that I did , a near continues spam of rebels and Artillery cannons , and because they were so cheap i almost never had to worry about money , so 5 mins in the game all of a sudden money isn't a issue at all, unit production is extremely easy and extremely cheap.

But this is not the only thing that bothered me , it was that Spamming only Rebels and Artillary where working extremely effective against anything that he threw at meanything be it infantry or tanks or artillery the like.

it seemed as if i didn't have to invest in any other vechicle or aircraft because infantry essentially take most of the Job roles



I appreciate the mod leaders work on this mod I really do , but I fell as though alot of the units lose there place in game, or are all useless all together and just a "Extra" to play with when your bored.

I would like to play with a higher skilled player if thats possible to get some more accurate results but this is what i've seen from gameplay so fair and it seems a little broken to me?

Tell me what you guys think of this.

and i don't mean to offend creator of this mod i just really fell as though the gameplay could use some work.

Remix Replay section and tactical disscusion

05 August 2010 - 01:46 AM

Im going to be causually posting replays of my games with my buddies on the network
2 1v1s , i got owned but its because i caught on alot less quicker then he did :)
http://www.mediafire...mckvdqyudwc1c1b

Allied guardian tank ablity

13 April 2010 - 02:59 AM

:) Can you make it so the laser pointer on the Allied guardian tank gives more of a buff , it seems rather useless at its current state