Good stuff! Now try singling out some areas and get them ready for a modeller to work on. A side, a front and a perspective view would be nice. It doesn't have to be single assets only. It can also be a combination of them, which clearly show the modeller which parts he has to create. Keep it up. Art is all we need to get the brain pumping out ideas and getting inspired.
150 views of this forum? -that's embarassing! I really need to put out some better sketches/paintings or feel ashamed of myself. However, I don't find much time, and my head is heavy as I write this, again. Just a quickpaint of an amalgan of some classical and industrial elements. Somehow more of this could make a nice blend, I feel. Leave som ideas, if you please.
I made another sketch of the map and a close up of the main building. I think we should try to keep this map small in order to be able to finish it in time. The inside will take sometime, too. All of these designs were inspired by Renaissance style. I made a "Moodboard" (actually only a lose image collection at the moment). It should be in our Blue SVN folder, so check it out and add to it!
These are my ideas for the first map:
It's an area, enclosed by walls, with one large central building and two (closed pavillons). You can't cross through to the other team's territory on the outside, unless you want to go through the pond and risk exposure. Most action will take place inside the large building and paths of both teams will cross when following their objectives, or going for the outside power ups.
Main Building, inside:
P.S.: I didn't refine these sketches, because I want to confirm first that this is the style we are going for.