Some time ago, I had brainstormed some Mechanicus things and put them up here somewhere. Feel free to use (here they are below):
Egressus Ark Mechanicus (HQ) like a remote research/monitoring station vehicle deployed from a landing craft that folds out.
-(unit)Surveyor Adept
Sergeant: Techpriest
Unit(3): Menial
Machine Sentinel Listening Post
-(upgrade): Machine Warden
-(upgrade): Machine Guardian
Servo-Turret. Looks like a servo skull hooked up to some elaborate guns
-(upgrade): Missile barrels
Plasma Core. generates energy
-(upgrade)Plasma Lore: Energy upgrade1
-(upgrade)Plasma Archana: Energy upgrade2
Thermo Core generates more energy
Data Communion. Research building, like a square database structure, equipped a great bell on top and various piping and cable bundles
-(ability)Consult the Tarot: temporarily reveals many random patches of the map
-(upgrade)Catechism of the Autoculus: build faster
-(upgrade)Machine Spirit Communion
-(upgrade)Ceremony of Commission: permits building the Accessus Balisteria
-(upgrade) De Bellis Titanicus: permits building of Landing Titanicus
-(upgrade)Iron Messiah
-(upgrade)Arsenal
-(upgrade)Book of Five Runes: wrath of the engine aroused
-(upgrade)Cryotome: health of biological units recover little more quickly
-(upgrade)Machine Sermon: moral boost
-(upgrade)Logic Game
-(upgrade)Hymn of Reforging
-(upgrade)Lord of Engines: enhances vehicles
-(upgrade)Chant Against Malfunction
-(upgrade)Prima Incubatoria: nullifies abilities
-(upgrade)Runic Mechanics
Cloister of the Magos Looks like bell shaped pod structure. Like the Prapathom Pagoda in Thailand, but with machine reliefs and circuit patterns covering the entire surface like a whole-body tattoo
-(Commander) Magos: Can use all kinds of personal superweapons with proper upgrade, melee with mechandrites
-(upgrade)Nano-Genus Mechadendrites: Fires deconstructor nanobots that strip atoms from a target on a molecular level. (keeps suffering damage over time)
-(upgrade)Implant Macro-Cannon: Mini-artillery
-(upgrade)Sarcos-waveform generator: large splash damage
-(upgrade)Neuro-Disruptor: Stuns. Superb against commanders
-(upgrade) Distortion Cannon: Good vs. Vehicles
-(upgrade)Defense Laser: Slow cooldown, fires laser that heavily damages infantry in a fan
-(upgrade)Stumm Gas: Can emit gas covering the area around him that damage
-(upgrade)Stasis field projector: slows down enemy squads
-(upgrade)Razor Mechadendrites: CC weapon
-(upgrade)Haemoncolyte: stunted human familiar that absorbs damage
-(upgrade)Autosanguination Supremos: fast heal
-(upgrade)Conversion shield: takes less range damage. Energy shield
-(upgrade)Autosense: large sight radius
-(upgrade)Parawing: Can jump
Machine Shrine. Cog shaped structure with teleporters.
-(unit)Techno-Magii: Powerful anti-monster, anti-daemon, anti-heavy infantry specialists. Hardcap 1
-(unit)Secutor: CC Techpriests have extensive martial enhancements such as pistol-armed mechadendrites, brutal close combat weapons and the special machinator array that vastly enhances their bulk, armour up their internal organs and increase the ability for weapon systems to interface with their implants. Hardcap 1
-(unit)Electro-Priest – Stuns, cc assault. Explodes on death, damaging units around it
-(unit)Techpriest Assassin: flying, hovering, squad of 3, excellent vs commanders/monsters. Hardcap 1
Skittari Barracks. Squat iron structure that lands shuttles on top
-(unit)Hypaspist Skittari – meatgrinder infantry
Sergeant: Tribune
Unit: Hypaspist
Unit: Gun Servitor (2 available with upgrade)
-(unit)Sagitarii Skittari – negligible more durable version of hypaspist with heavier weapons, accurate grenade launchers hardcapped2
Sergeant: Tribune
Unit: Sagitarii
Unit: Gun Servitor (2 available with upgrade)
-(unit)Praetorian Heavies - super-enhanced (bionically/cybernetically/chemically/genetically etc) humans who are augmented with a huge array of cybernetics and heavy weapons. Move on tank treads or jointed mechanical legs plasma cannons. Looks kinda like Ogryn from the forso up. Require setup
Accessus Balisteria. Vehicle building. Big metal door in the ground opens, box like structure thrusts upward from underground as it builds, releasing a vehicle from underground mag-lev transit lines
-(unit)Thud Gun Balisteria – basically gattling artillery
-(unit)Knight: a semi-humanoid war machine, like a better sentinel. Comes in squad of three
-(unit)Castellan Robot: squad armed with twin power fists and a heavy bolter. Once in battle will not obey orders but keep fighting
-(unit)Cataphractus Demolisher – Leman russ demolisher
Landing Titanicus. Big cleared area where the Titan lands on retrothrusters
-(Upgrade)Synchro-Amniosis: Permits building of Warhound Titan
-(upgrade)Exhortationes Principiis: enables Plasma Blastgun
-(unit)Warhound Titan : Requires Relic
Weapons: Giant Plasma Cannon, Vulcan Mega Bolter
Special Abilities: Machine Spirit In Anger
- jONES1979 likes this