- Revora Forums
- → Viewing Profile: Posts: NVShacker
NVShacker
Member Since 19 Jul 2004Offline Last Active May 17 2006 10:23 PM
Community Stats
- Group New Members
- Active Posts 17
- Profile Views 82,757
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
0
Neutral
User Tools
Posts I've Made
In Topic: Help me PLz
26 August 2004 - 09:09 PM
BTW, I don't think a / character is legal in commandbutton. Might be though.
In Topic: Parachutes
22 August 2004 - 04:46 AM
I don't know, you'd have to sift through the Chinook code and take a look. IIRC though, it's mutually exclusive with JetAIUpdate.
Workarounds I could think of:
One is to only allow one passeneger, which is major lame but allows you to transport anyone and not have to land. This is done via the bike rider logic and a special power that you use that has something like a two second reload and spews out a guy of choice in a parachute. If you up the transport count, you may be able to spew them individually. Requires a lot of clicking as apposed to a nice evacuate button.
The other is to do it the way rebirth did it and make it a weapon. You can spew them with parachutes via a weapon ocl, the only problem is that you don't actually have soldiers of your choice in there.
Workarounds I could think of:
One is to only allow one passeneger, which is major lame but allows you to transport anyone and not have to land. This is done via the bike rider logic and a special power that you use that has something like a two second reload and spews out a guy of choice in a parachute. If you up the transport count, you may be able to spew them individually. Requires a lot of clicking as apposed to a nice evacuate button.
The other is to do it the way rebirth did it and make it a weapon. You can spew them with parachutes via a weapon ocl, the only problem is that you don't actually have soldiers of your choice in there.
In Topic: CnC: Crimson Dawn
22 August 2004 - 04:32 AM
That's a pretty mech, though I have no idea how it fits in the CnC consistincy. Seems a bit high polly though. Not that I'm one to crit, shit, I just wish I had a modeler.
In Topic: Parachutes
17 August 2004 - 02:29 AM
Unfortunately no, as that is done with an OCL or object creation list, which isn't applicable with transports, as the transports just eject the normal infantry.
The only thing I can think of is somehow using GLA bike rider logic on different sub-objects with special commandset ocl spawns, I don't know how you'd do the commandset stuff for multiple occupants though.
The only thing I can think of is somehow using GLA bike rider logic on different sub-objects with special commandset ocl spawns, I don't know how you'd do the commandset stuff for multiple occupants though.
In Topic: Special Powers
31 July 2004 - 01:28 AM
You can make an OCL that has a designation like CREATE_AT_EDGE_NEAR_SOURCE? Cool, I never knew that.
- Revora Forums
- → Viewing Profile: Posts: NVShacker
- Privacy Policy
- Forum Guidelines ·