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NVShacker

Member Since 19 Jul 2004
Offline Last Active May 17 2006 10:23 PM

Posts I've Made

In Topic: Help me PLz

26 August 2004 - 09:09 PM

BTW, I don't think a / character is legal in commandbutton. Might be though.

In Topic: Parachutes

22 August 2004 - 04:46 AM

I don't know, you'd have to sift through the Chinook code and take a look. IIRC though, it's mutually exclusive with JetAIUpdate.

Workarounds I could think of:
One is to only allow one passeneger, which is major lame but allows you to transport anyone and not have to land. This is done via the bike rider logic and a special power that you use that has something like a two second reload and spews out a guy of choice in a parachute. If you up the transport count, you may be able to spew them individually. Requires a lot of clicking as apposed to a nice evacuate button.

The other is to do it the way rebirth did it and make it a weapon. You can spew them with parachutes via a weapon ocl, the only problem is that you don't actually have soldiers of your choice in there.

In Topic: CnC: Crimson Dawn

22 August 2004 - 04:32 AM

That's a pretty mech, though I have no idea how it fits in the CnC consistincy. Seems a bit high polly though. Not that I'm one to crit, shit, I just wish I had a modeler.

In Topic: Parachutes

17 August 2004 - 02:29 AM

Unfortunately no, as that is done with an OCL or object creation list, which isn't applicable with transports, as the transports just eject the normal infantry.

The only thing I can think of is somehow using GLA bike rider logic on different sub-objects with special commandset ocl spawns, I don't know how you'd do the commandset stuff for multiple occupants though.

In Topic: Special Powers

31 July 2004 - 01:28 AM

You can make an OCL that has a designation like CREATE_AT_EDGE_NEAR_SOURCE? Cool, I never knew that.