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rsborl

Member Since 03 Oct 2009
Offline Last Active May 28 2011 06:18 PM

Topics I've Started

Lag due to debris holes left on ground by explosions

04 October 2009 - 04:56 PM

The amount of lag seems to increase over time as more and more explosions cause decals on the ground.

Is there any way to reduce the amount of debris or make so that some tank weapons don't cause decals on the ground, so that game speed can be maintained? Also, we could even change the voxel for the debris holes to be invisible so they don't cause lag, or if there is some other way to remove them.

Regarding some voxels

03 October 2009 - 02:24 AM

I've noticed that many tank voxels have gotten bigger (eg. Prism, SCUD, flak track). But, are they too big? I mean, the flak track is bigger than the rhino, which may not be appropriate depending on the role of the flak track (light support?). Also, since the voxels have gotten bigger, when you place tanks next to each other, sometimes they overlap or clip into each other (ex. 2 apocalypses)

Also, the War Miner (which was pretty big) now looks small compared to some other medium tanks. Is it necessary to make some of the voxels smaller, or make some of the tanks (Rhino, Grizzly) a big larger to make the size more proportional to the 'heavy-weightyness' of the tank (Grizzlies were originally considered one of the heavier Allied Tanks, but now it is smaller than most tanks).

One more thing. The Skirmish AI kicks ass. But, it might kick too much ass. My ass got handed to me several times and I am wondering if it's possible to include a switch that just makes the Easy AI slightly bit more casual? Usually I find I'm getting rushed before I have defence, so perhaps to make it easier just increase the time between game start and when the AI first attacks (and leave the other settings as they are)?

Next, the auto-repair. Red Alert 2 was a very fast RTS that minimizes base management. No need to hoard an economy (as in age of empires) and no need to worry about many tiers of technology (as in Warcraft 3, Dawn of War). So, to increase the flow of the game in this direction, should we include the auto-repair function (the one that begins repairs on your buildings automatically after they are damaged)?

Also, it seems possibly that you have minimized the number of debris holes on the ground created by flying debris and explosives. This is very good (reduces a lot of lag), and is it possible to reduce them further?