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Member Since 11 Nov 2009
Offline Last Active Mar 18 2013 02:29 AM

Topics I've Started

Capture-Able Buildings

15 November 2011 - 03:20 PM

The topic on getting different creeps to expand the variety of SEE. However, one part of SEE that wasn't unchanged was the capture-able buildings. All there is of course taverns, beacons, and harbors. They are rarely used and mostly unnecessary and don't give any bonuses to possessing them really. Beacons do something important, but the range is quite limited on the area they uncover. Harbors and Taverns though rarely do anything and aren't used in most games no are they necessary.

Could there be perhaps more and actually useful types of capture-able buildings? Ones that give some major important benefit that actually makes them worth having? Perhaps one that gives a major economic bonus or something of that sort.