From a gameplay perspective, Spam units are going to be a pretty essential early unit. Mordor can spam orcs, Moria can spam goblins, Isengard has scouts, Rohan has peasants, etc. This gives them a good advantage early game. They can defend well enough and more importantly, they can deal a fair amount of damage. However, Elves are borderline overpowered as is. They have a lot of powerful heroes, powerful units and some pretty good upgrades. Why bother giving them a spam unit? Force the Elven player to make some choices early game. Do I build some archers and a hero? Or do I build a third barracks, stable, and a good hero? Put the Elven player on edge. Imo, elves are a late game faction. Takes a while to save up for all those heroes and awesome upgrades. So why not give them a bit of a disadvantage early game?
Each faction should have a distinct advantage and disadvantage. For Dwarves? It's the lack of Cavalry and Heroes. For Mordor? It's the lack of any real early game power. Give Elves a distinct early game disadvantage.
Kraft, while I'm all for various advantages and disadvantages, you simply can not realistically give any faction a true early game disadvantage, because with all this mod's attempt to kill the rush, it has really only slowed the rush, rather then killing it. By being weaker during the early stages of the game, the elves will automatically be weaker in the later stages, as they will not have as great an economy, and will be working to come from behind as they try to build stronger units for more, using less resources, and then trying to keep those strong units alive against a well established enemy army.
A well equipped peasant wouldn't pose much danger in fact probably less than a poorly armed Elvan civilian.
I know how elves are superior fighting units, so I agree that they should be strong, but a drafted peasant, equipped with armor, a weapon, and a shield, would still probably kill an elven noncom. I just really don't see the elf being able to easily bypass the formidable defense of a large shield, armor, and a wildly swinging blade or axe, sure if its a fair fight with even equipment, or if the elf can hide and come from behind, the elf will definitely win, but in a one on one fight, where the man has proper equipment, and the elf has a dagger, I have to put my vote on the man.
I don't think the spam units are supposed to be traditionally spam units in the fact they can be a near infinite supply. They are supposed to be cheap and quickly produce-able units. Only Mordor, Moria, and Isengard can I see having a true infinite supply seeing as how they literally make soldiers out of pits without end. They could easily just make disposable troops without much burden on their economy. For most other factions having workers not working after some time should realistically cause an income problem.
Sometimes, quite often, actually, realism must be sacrificed in games in order to preserve the spirit or balance of the game, Do you want to sit around for months waiting for a fullsized barracks to be completed? Me either. I understand these comparisons aren't exact, but I'm just trying to make a point here, realism doesn't always work, and we know that we can't take this mod too far, we can't make it too complex. If players have a damaged income while defending their base, they are going to have the issue of fighting an uphill battle as the odds continue to get worse, even if its a stalemate. Generating resources could probably be seen as the number one goal of this game, everything else is centered around it, and when pulling out a few pathetic guys in a last-ditch attempt to save your base results in the loss of 90% of your income, even if your economy had been twice as strong as your opponents, you'd be working out of a whopping 20% of your opponents income, this is not a recipe for success, it basically assumes that if you are attacked, and if you have to call in additional troops for defense, then you will lose. A spam unit needs to be cheap, by nature, but when that spam unit costs 15% of your total economy, they very rapidly become as expensive as a top rate hero, so how does this help anyone?
Now let me try once again to give a point I threw out there earlier.
Explain to me how elves can possibly have an unlimited supply of powerful warriors but a tiny supply of gardeners/farmers? this makes no sense
Now think about it, the elves can, with the exception of CP, which governs most everything, deploy an infinite supply of troops that are highly trained with incredible armor. I'm talking about sentries, swordsman, lancers, and various flavors of archers. Why do you think that a dwindling race needs to have a limited supply of farmers and other civilian types, but have a limitless flow of the aforementioned soldiers?
bananas, you have some awesome ideas that are really cool, but this one just is not practical, which is actually kind of sad, as some realism can be a refreshing thing.
Edit: sorry about the massive wall of text.