I think that's a truly horrible idea. I mean no offense. Doing that, and then having different rules for SP and MP would literally make them separate games. It would violate the very integrity of the mod. It would also further divide the player base, SP players would become even more SP dedicated and MP players would play even less SP, and the divide would cause even more confusion in feedback & suggestions. I also fear that it would end in a feedback loop, as being completely unbound by SP would allow even more radical changes, and the sentiment would go from "because we must" to " because we can".It's probably too late now considering the game is huge now, but probably the best way to keep SP and MP separate would be to make a copy of every unit and building with a specific tag (like MP) so changing the MP stats wouldn't affect the missions. But this would be probably insane amounts of work.
IMHO commandos having radically different stats in some missions is bad enough.
The community is already divided when it comes to SP and MP.
Besides most of the complaints regarding MP balance appear to stem directly from SP as MO itself is, first and foremost, designed primarily around the campaign.
At least that's the way I see things and why our lord and savior doesnt like taking risks
- Damfoos likes this