Hi,
here's the latest version of my RWS to OBJ converter:
CSF RWS-to-OBJ v1.1.zip 9.72KB 20 downloads
The source code is available here
It even comes with a simple import script for Blender.
Have fun!
07 March 2024 - 09:33 PM
Hi,
here's the latest version of my RWS to OBJ converter:
CSF RWS-to-OBJ v1.1.zip 9.72KB 20 downloads
The source code is available here
It even comes with a simple import script for Blender.
Have fun!
17 February 2024 - 05:18 PM
With this tool you can create PAK archives for Commandos Strike Force
CSF PAK Creator v0.2.zip 3.79KB
26 downloads
There are two versions of the PAK file format, one compresses the contained files, the other one doesn't. So far I've only implemented the uncompressed version. But it looks like the game accepts any format.
How to use the PAK Creator:
Download and install the the latest version of Java (Java Runtime Environment).
Download and unzip the PAK Creator from my link above.
Backup the .pak file(s) you want to modify!
Extract the whole content of a .pak file using the CommDevToolkit, create a new folder for that. Move that folder to the same location where the PAK Creator.jar and .bat are located.
Edit the extracted resources.
Double-click the .bat file and enter the name of the folder, this will create a new .pak file. Copy that .pak file to the correct location inside the CSF folder.
Changelog:
v0.1 - initial version
v0.2 - fixed a bug in the encoding of the filenames which have special characters in it
09 December 2023 - 03:46 PM
Hi everyone,
here's a tool to extract the raw audio files from the *.wad files (inside the *.pak archives) as *.wav files:
CSF WAD Converter v1.2.zip 7.92KB 53 downloads (requires Java)
Update: Now the tool can also repack WAV files into a WAD archive.
Please only use the new converter to extract the files, the old converter had a bug and inflated the exported files.
Some of the exported files will have the extension *.0.wav
It's a flag that the game needs to interpret the audio files correctly.
Many thanks to SOMYST for testing the new tool and helping me figuring out the correct values.
30 October 2023 - 09:34 PM
On some sites it says "Press `~` and enter the codes -> e.g. fly, god". But this doesn't work on my machine.
Does anyone have a copy of the game where the cheat codes work? I'd be interested in the FLY mode.
GOD mode can be achieved if you edit Objetos.bdd and set .MODO_COLISION from 1 to 0 (I guess this removes the collision model from your player and the enemies can't hit you anymore).
The 3 playable characters are:
.NOMBRE "Commando"
.NOMBRE "Francotirador"
.NOMBRE "Espia"
18 October 2023 - 07:48 PM
Hi everyone!
I've finished my work on a small tool that will allow us to convert all the compressed scripts from CSF into readable text files. This should make the game much more moddable.
Before you can convert the files, you'll have to unpack the *.pak archives.
Use the Commandos Developing Toolkit for that: https://github.com/I...s/cmdt/releases
CSFFBS_Decoder.zip 7.09KB 67 downloads (v1.1)
Here's the binary script decoder.
Like most of my tools, this one also requires Java.
You can simply drag & drop the files you want to convert onto the *.bat file.
Or double-click the .bat and enter the filename.
CSF PAK Creator v0.1.zip 3.73KB 64 downloads
Use my PAK Creator to put all the files back into a *.pak archive.
I've also uploaded the tools here: https://retrogamesva.../downloads/csf/
And the source code here: https://github.com/herbert3000/CSFFBS-Decoder