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herbert3000

Member Since 27 Feb 2010
Offline Last Active Nov 20 2024 10:19 PM

#1125422 Robin Hood: The Legend of Sherwood

Posted by herbert3000 on 13 October 2024 - 10:20 PM

Spellforge by YetiWizard - The Most Powerful Game Editor Ever!


What you can do in a game with this editor?

  • Adding new units
  • Randomizing units
  • Adding items
  • Adding scrolls
  • Adding units patrols
  • Creating new own mission scripts

And much more..!
 
https://rhmods.com/




#1124958 What are you doing?

Posted by herbert3000 on 25 May 2024 - 09:26 PM

Hi everyone, I'm back!
 

After I lost my progress due to a stupid mistake, I had to start all over again. Thanks Obama.

I finally finished the conversion of the 5th BCD mission (capture Colonel Below).

 

The coordinates of all soldiers, objects and routes have also been adapted to the upscaled map. As the map is now larger, the soldiers need longer to make their rounds. This could have an impact on the gameplay. If the soldiers' routes were synchronised with each other, they are now probably out of sync. I hope I didn't mess up anything else.

 

You can download the updated files here: https://www.mediafir...scaled.zip/file

 

screenshot2.png screenshot3.png

 

 

 
 

 

 




#1124451 CSF RWS to OBJ Converter

Posted by herbert3000 on 07 March 2024 - 09:33 PM

Hi,

here's the latest version of my RWS to OBJ converter:

Attached File  CSF RWS-to-OBJ v1.1.zip   9.72KB   180 downloads

The source code is available here

 

It even comes with a simple import script for Blender.

Have fun!




#1123959 Your physical copies of commandos ?!

Posted by herbert3000 on 20 November 2023 - 05:51 PM

Here are my worn physical copies of BEL and C3 (can't find BCD and C2).

IMG_20231120_181507.jpg IMG_20231120_181739.jpg

 

@MoutezZ: Why are yours still sealed?




#1123822 Strike Force: How to edit inventories/pre-placed weapons?

Posted by herbert3000 on 24 October 2023 - 04:49 PM

You've got it!
Here is a cheat sheet that shows you the ID and name of each entry in Armas.bdd:
Armas.png

This zip contains the entries of the other bdd files:
Attached File  CSF_BDD.zip   112.52KB   151 downloads




#1123784 CSFFBS Script Decoder

Posted by herbert3000 on 18 October 2023 - 07:48 PM

Hi everyone!

 

I've finished my work on a small tool that will allow us to convert all the compressed scripts from CSF into readable text files. This should make the game much more moddable.

 

Before you can convert the files, you'll have to unpack the *.pak archives.

Use the Commandos Developing Toolkit for that: https://github.com/I...s/cmdt/releases

 

Attached File  CSFFBS_Decoder.zip   7.09KB   226 downloads (v1.1)

Here's the binary script decoder.

Like most of my tools, this one also requires Java.

You can simply drag & drop the files you want to convert onto the *.bat file.

Or double-click the .bat and enter the filename.

 

Attached File  CSF PAK Creator v0.1.zip   3.73KB   96 downloads

Use my PAK Creator to put all the files back into a *.pak archive.
 

I've also uploaded the tools here: https://retrogamesva.../downloads/csf/

And the source code here: https://github.com/herbert3000/CSFFBS-Decoder




#1123763 Strike Force: How to edit inventories/pre-placed weapons?

Posted by herbert3000 on 14 October 2023 - 11:25 PM

Nothing is impossible :D We just don't have the right tools yet.
The biggest problem is that most text files are compressed. If you open them with an editor you'll only see the string "CSFFBS" but can't do anything with them.
 
But I think I figured out how to decode those files into normal text files.
For testing purposes I have converted the following file. The game can read my generated text file and accepts changes.

43 53 46 46 42 53 00 7F 01 00 00 00 09 00 00 00  CSFFBS..........
04 00 00 00 03 00 00 00 00 00 00 00 04 00 00 00  ................
FF FF 02 00 03 00 00 00 FF FF FF FF 00 00 00 00  ÿÿ......ÿÿÿÿ....
00 00 00 00 00 00 00 00 FF FF 05 00 05 00 00 00  ........ÿÿ......
FF FF FF FF 01 00 00 00 00 00 00 00 01 00 00 00  ÿÿÿÿ............
FF FF 05 00 07 00 00 00 FF FF FF FF 02 00 00 00  ÿÿ......ÿÿÿÿ....
00 00 00 00 02 00 00 00 FF FF 05 00 00 00 00 00  ........ÿÿ......
FF FF FF FF 03 00 00 00 00 00 00 00 01 00 00 00  ÿÿÿÿ............
FF FF 03 00 07 00 00 00 2E 49 4D 41 47 45 00 0A  ÿÿ.......IMAGE..
00 00 00 2E 46 4C 49 5F 4E 41 4D 45 00 05 00 00  ....FLI_NAME....
00 2E 46 4C 49 00 0C 00 00 00 2E 49 53 5F 47 45  ..FLI......IS_GE
4E 45 52 49 43 00 15 00 00 00 66 6F 74 6F 5F 61  NERIC.....foto_a
6C 65 6D 61 6E 5F 67 65 73 74 2E 70 6E 67 00 05  leman_gest.png..
00 00 00 67 31 37 34 00 05 00 00 00 67 31 37 35  ...g174.....g175
00                                               .

The resulting text file:

[
  .IMAGE "foto_aleman_gest.png"
  .FLI_NAME "g174"
  .FLI "g175"
  .IS_GENERIC "g174"
]

This is only a small step, a complete mission script contains hundreds of lines.




#1123747 Playing Desperados On Commandos

Posted by herbert3000 on 08 October 2023 - 10:42 PM

The SEC file is almost done, I'll have to create two more bridge sectors which can only be done by hand.

 

The left and lower part of the map was easy to make. The top right part not so much. Creating a quite complex navigation mesh with many different layers is not so much fun using a tool that was designed for making mostly flat maps. :facepalm: Have a look at the second screenshot - isn't that a mess? :lol:

Screenshot (61).png Screenshot (62).png

 

 
 

 

 




#1123742 Playing Desperados On Commandos

Posted by herbert3000 on 05 October 2023 - 09:55 PM

Hi, just a quick update.
At the moment I'm working on level 23 which is fairly complex because it has so many different layers with different heights. I've now imported the separated masks at the correct positions into GIMP. I'm going to delete a couple of tiles because I won't create a bounding box of every little bush. Also some tiles need to be cut into multiple tiles because the Commandos engine can't handle complex obstacles. I'm already a little bit afraid of creating the navgiaton mesh for the SEC file because of the different heights and stairs. Let's see how difficult this will be.

level_23.png




#1123741 Finally Commandos Origins Revelation !

Posted by herbert3000 on 05 October 2023 - 09:50 PM

Finally! It looks pretty good to me. :thumbsuphappy:

They've also updated their website: www.commandos-game.com

And here's the game's steam page: https://store.steamp...mandos_Origins/




#1123416 help - Mission 1937 modding, chinese related stuff

Posted by herbert3000 on 17 August 2023 - 11:40 PM

Okay, I took a screenshot of a single tile and saved it as 16-bit R5G6B5 bitmap (with flipped row order):

attachicon.gif 79.TLG1.TILE1.BMP

 

This is the original resource file from The Mission 1937:

attachicon.gif 79.TLG1.bmp

(don't get confused by the .bmp extension, it's not an ordinary bitmap!)

 

Here I compared the two files:

attachicon.gif comparison.png

 

So how does the compression/rle part work in detail?

 

Found the compression algorithm, it's LZO1X.

Now it should be possible to extract all sprites from the game.

 

This is what the unpacked tile 79 looks like:

Attached File  79.TLG1.BMP   16.07KB   49 downloads

 

Edit: Character sprites are compressed the same way.

Attached File  15_1.SPR1.bmp   70.07KB   56 downloads

 

 




#1123391 Robin Hood: The Legend of Sherwood

Posted by herbert3000 on 05 August 2023 - 05:55 PM

In the unlikely case that you don't know the game: It's a 2002 stealth-based real-time tactics video game developed by Spellbound Entertainment - the company that made Desperados: Wanted Dead or Alive a year earlier.
 
And it has an active community, a mission editor is available: https://discord.gg/uUKmccsznK

robin_hood.png


#1121948 Stealth Strategy?

Posted by herbert3000 on 14 January 2023 - 07:43 PM

Here are some of my thoughts:

Spoiler

 

 

 

 

 

 

 

 

 

 

 
 

 

 




#1121942 Commandos 3 - HD Remaster announced

Posted by herbert3000 on 14 January 2023 - 07:08 PM

You can't play the campaign in co-op.
But you can compete in 'Deathmatch' or 'Collect the Flag' modes for 2-8 players.

I haven't tried that yet, though.

Can someone who purchased the game confirm please what exactly the "Online Co-Op" tag on Steam means in practice? I don't suppose it means that you can play through the campaign with one buddy, rather the other multiplayer game modes, but it would be nice to know. Thank you.

 

 

 

 
 

 

 




#1121722 What are you doing?

Posted by herbert3000 on 07 January 2023 - 12:55 AM

It's impressive that you could create such amazing textures and squeeze them into 256x256 bitmaps! :thumbsuphappy:

I especially love the water in Burma, it looks super realistic.