Usually pick em off one by one by cutting of the retreat.. One thing that would be cool is that if each faction could keep their spellbook. I havent looked at
it yet and dont know if its possible. Right now all factions share the menspellbook. Oh and another thing was curious about the limit of playerarmies so i just
briefly looked thru the files and noticed that RJ had written some custom scenarios and in one of them he uses 3 starting playerarmies and then later on spawns
3 more all for the men side. Didnt try it but perhaps a way to override the limit?
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kafuka
Member Since 31 Mar 2010Offline Last Active Mar 21 2011 09:19 PM
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In Topic: MoSMOD
29 May 2010 - 10:43 AM
In Topic: MoSMOD
27 May 2010 - 01:06 PM
Actually never entered a rts with more the 4 of my own playerarmies but it may explain a crash i had when entering a battle against 5 AI armies for Mordor.. never thought it might be the cause of crash.. no problem for me i just have to avoid that situation but can see your point if youre making a public mod.
In Topic: MoSMOD
26 May 2010 - 08:50 PM
Like that youre making a mod for wotr.. not many have done it. Oh i also did almost excatly what youre doing. Merging all good factions into one and starting with a men and elven porter... and the same with evil faction. Ive done it with RJ mod because i really like his mod. Oh and one thing that striked me when
reading thru ur post is that there is no limit in player armies.. im playing with 7 playerarmies right now. All four Gondor heroes plus thranduil to represent mirkwood, Haldir to represent Lothlorien and Eomer for Rohan. Using more that 4 playerarmies for AI also and works.
Looking forward to ur mod.. will try it.
reading thru ur post is that there is no limit in player armies.. im playing with 7 playerarmies right now. All four Gondor heroes plus thranduil to represent mirkwood, Haldir to represent Lothlorien and Eomer for Rohan. Using more that 4 playerarmies for AI also and works.
Looking forward to ur mod.. will try it.
In Topic: Leveling up?
22 May 2010 - 06:37 PM
Did this. Its not pretty but it works.
First in experiencelevels add the upgrade to each level. Then in horde objects i added this.
First in experiencelevels add the upgrade to each level. Then in horde objects i added this.
Behavior = LevelUpUpgrade ModuleTag_BasicTraining2 TriggeredBy = Upgrade_ObjectLevel2 LevelsToGain = 1 LevelCap = 2 End Behavior = LevelUpUpgrade ModuleTag_BasicTraining3 TriggeredBy = Upgrade_ObjectLevel3 LevelsToGain = 1 LevelCap = 3 End Behavior = LevelUpUpgrade ModuleTag_BasicTraining4 TriggeredBy = Upgrade_ObjectLevel4 LevelsToGain = 1 LevelCap = 4 End Behavior = LevelUpUpgrade ModuleTag_BasicTraining5 TriggeredBy = Upgrade_ObjectLevel5 LevelsToGain = 1 LevelCap = 5 End Behavior = LevelUpUpgrade ModuleTag_BasicTraining6 TriggeredBy = Upgrade_ObjectLevel6 LevelsToGain = 1 LevelCap = 6 End Behavior = LevelUpUpgrade ModuleTag_BasicTraining7 TriggeredBy = Upgrade_ObjectLevel7 LevelsToGain = 1 LevelCap = 7 End Behavior = LevelUpUpgrade ModuleTag_BasicTraining8 TriggeredBy = Upgrade_ObjectLevel8 LevelsToGain = 1 LevelCap = 8 End Behavior = LevelUpUpgrade ModuleTag_BasicTraining9 TriggeredBy = Upgrade_ObjectLevel9 LevelsToGain = 1 LevelCap = 9 End Behavior = LevelUpUpgrade ModuleTag_BasicTraining10 TriggeredBy = Upgrade_ObjectLevel10 LevelsToGain = 1 LevelCap = 10 End
In Topic: Leveling up?
21 May 2010 - 05:20 PM
It uses the same files as skirmish except for the livingworld inis and incs + armysummarydescription.. or have i missed something obvious ?
The Horde progress fine in experiencelevels and so does the banner carrier.. but the units in the horde starts over from level 1 or if upgraded with basictraining
from level 2 each new rts battle.
The Horde progress fine in experiencelevels and so does the banner carrier.. but the units in the horde starts over from level 1 or if upgraded with basictraining
from level 2 each new rts battle.
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