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kafuka

Member Since 31 Mar 2010
Offline Last Active Mar 21 2011 09:19 PM

Posts I've Made

In Topic: MoSMOD

29 May 2010 - 10:43 AM

Usually pick em off one by one by cutting of the retreat.. :) One thing that would be cool is that if each faction could keep their spellbook. I havent looked at
it yet and dont know if its possible. Right now all factions share the menspellbook. Oh and another thing was curious about the limit of playerarmies so i just
briefly looked thru the files and noticed that RJ had written some custom scenarios and in one of them he uses 3 starting playerarmies and then later on spawns
3 more all for the men side. Didnt try it but perhaps a way to override the limit?

In Topic: MoSMOD

27 May 2010 - 01:06 PM

Actually never entered a rts with more the 4 of my own playerarmies but it may explain a crash i had when entering a battle against 5 AI armies for Mordor.. never thought it might be the cause of crash.. no problem for me i just have to avoid that situation but can see your point if youre making a public mod.

In Topic: MoSMOD

26 May 2010 - 08:50 PM

Like that youre making a mod for wotr.. not many have done it. Oh i also did almost excatly what youre doing. Merging all good factions into one and starting with a men and elven porter... and the same with evil faction. Ive done it with RJ mod because i really like his mod. Oh and one thing that striked me when
reading thru ur post is that there is no limit in player armies.. im playing with 7 playerarmies right now. All four Gondor heroes plus thranduil to represent mirkwood, Haldir to represent Lothlorien and Eomer for Rohan. Using more that 4 playerarmies for AI also and works.
Looking forward to ur mod.. will try it.

In Topic: Leveling up?

22 May 2010 - 06:37 PM

Did this. Its not pretty but it works.
First in experiencelevels add the upgrade to each level. Then in horde objects i added this.

Behavior = LevelUpUpgrade ModuleTag_BasicTraining2
		TriggeredBy 			= Upgrade_ObjectLevel2
		LevelsToGain 			= 1
		LevelCap 			= 2
	End
	
	Behavior = LevelUpUpgrade ModuleTag_BasicTraining3
		TriggeredBy 			= Upgrade_ObjectLevel3
		LevelsToGain 			= 1
		LevelCap 			= 3
	End
	
	Behavior = LevelUpUpgrade ModuleTag_BasicTraining4
		TriggeredBy 			= Upgrade_ObjectLevel4
		LevelsToGain 			= 1
		LevelCap 			= 4
	End
	
	Behavior = LevelUpUpgrade ModuleTag_BasicTraining5
		TriggeredBy 			= Upgrade_ObjectLevel5
		LevelsToGain 			= 1
		LevelCap 			= 5
	End
	
	Behavior = LevelUpUpgrade ModuleTag_BasicTraining6
		TriggeredBy 			= Upgrade_ObjectLevel6
		LevelsToGain 			= 1
		LevelCap 			= 6
	End
	
	Behavior = LevelUpUpgrade ModuleTag_BasicTraining7
		TriggeredBy 			= Upgrade_ObjectLevel7
		LevelsToGain 			= 1
		LevelCap 			= 7
	End
	
	Behavior = LevelUpUpgrade ModuleTag_BasicTraining8
		TriggeredBy 			= Upgrade_ObjectLevel8
		LevelsToGain 			= 1
		LevelCap 			= 8
	End
	
	Behavior = LevelUpUpgrade ModuleTag_BasicTraining9
		TriggeredBy 			= Upgrade_ObjectLevel9
		LevelsToGain 			= 1
		LevelCap 			= 9
	End
	
	Behavior = LevelUpUpgrade ModuleTag_BasicTraining10
		TriggeredBy 			= Upgrade_ObjectLevel10
		LevelsToGain 			= 1
		LevelCap 			= 10
	End

In Topic: Leveling up?

21 May 2010 - 05:20 PM

It uses the same files as skirmish except for the livingworld inis and incs + armysummarydescription.. or have i missed something obvious ?
The Horde progress fine in experiencelevels and so does the banner carrier.. but the units in the horde starts over from level 1 or if upgraded with basictraining
from level 2 each new rts battle.