Usually pick em off one by one by cutting of the retreat.. One thing that would be cool is that if each faction could keep their spellbook. I havent looked at
it yet and dont know if its possible. Right now all factions share the menspellbook. Oh and another thing was curious about the limit of playerarmies so i just
briefly looked thru the files and noticed that RJ had written some custom scenarios and in one of them he uses 3 starting playerarmies and then later on spawns
3 more all for the men side. Didnt try it but perhaps a way to override the limit?
Actually never entered a rts with more the 4 of my own playerarmies but it may explain a crash i had when entering a battle against 5 AI armies for Mordor.. never thought it might be the cause of crash.. no problem for me i just have to avoid that situation but can see your point if youre making a public mod.
Like that youre making a mod for wotr.. not many have done it. Oh i also did almost excatly what youre doing. Merging all good factions into one and starting with a men and elven porter... and the same with evil faction. Ive done it with RJ mod because i really like his mod. Oh and one thing that striked me when
reading thru ur post is that there is no limit in player armies.. im playing with 7 playerarmies right now. All four Gondor heroes plus thranduil to represent mirkwood, Haldir to represent Lothlorien and Eomer for Rohan. Using more that 4 playerarmies for AI also and works.
Looking forward to ur mod.. will try it.
It uses the same files as skirmish except for the livingworld inis and incs + armysummarydescription.. or have i missed something obvious ?
The Horde progress fine in experiencelevels and so does the banner carrier.. but the units in the horde starts over from level 1 or if upgraded with basictraining
from level 2 each new rts battle.