Jump to content


FogDragon

Member Since 27 May 2010
Offline Last Active Oct 28 2011 07:43 PM

Posts I've Made

In Topic: TDH 0.55 new units ?

01 September 2010 - 02:12 PM

I see .......... verry good joke :good: :unsure: I like that you have "respect" for 1 april. (maybe I should be more careful when asking a thing).

In Topic: Suggestions & Comments

04 July 2010 - 07:09 PM

level 10 units, a level very hard to achive, to go through this and you don't get anything. I was thinkin' and I've come with this idea:
At lvl. 10 an special icon will aperar on the units palantir, once selected you can choose an passive bonnus to: health, armour, damage, speed and healing rate (if the units don't have a healing process then, if this option is selected they shall have one)
How are the powers Val, they are ok, you need more?

In Topic: The istari

04 July 2010 - 06:55 PM

I was thinking about the inn and this is the result: Once you captured a inn with an good faction you can choose between: Valar, Dead Men of Dunharrow and hobbits:
Valar: angelic beeings, very strong and very expensive: archers, swordsman, even an batalion of mini hero wizards, hereoes of this little faction are: Gandalf, Saruman (the good one), Radgast, Alatar and Pallando.
Dead Men of Dunharrow(oathbreakers): spearman, swordsman, axeman and horse riders, heroes: King of the Oathbreakers.
Hobbits: archers, rock-throwers, staffman and swordsman, heroes: Frodo, Sam, Merry, Pippin and Tom Bombadil(with more powers).
Now I need to think about the evil ones...

In Topic: The istari

30 June 2010 - 11:34 AM

ELB27 idea is very good, what do you think CTLN7, Valaquenta10 ?

In Topic: Suggestions & Comments

30 June 2010 - 07:25 AM

Elven units powers:
lvl 6: all kinds of units: conserving energy: with the ability to conserve energy elven units recive +150 life (passive power).
lvl 5: archer units: (I have no idea about the name): the elvs show only one of their skills, the whole batalion fires in the same time and their arrows form a single one with a little bonus to range and damage(works only with arrow upgrate: silver arrows).
lvl 5: swordsman: lighting blade: the elves call for the sun help to slay their enemy, bades of units that used this powers are covered in light and gain little bonus to damage + units that hited by the sword are stuned.
lvl 8: archer units: sharped eye: the archers gain experience their eyes get sharped they began to see the enemy vital spots, they gain a boost to damage and a longer range (passive power).
lvl 4: all kinds of units: elven medicine: using their medicine the wounds gain in battle are cured, better healing process.
If you have mini hero batalions who can switch betwen sword and bow i come wit two special powers for them:
lvl 6: green aura: the elves meditate until the reach to an bond with an tree, get good armor and medium damage.
lvl 9: white aura: the elves meditate unti they reach to a peace state and let the power flow to their bodies, an excelent increase at armour and damage.
Eavenstar powers:

25 points power: Water vortex: ice horses run like a hipnotic circle, whaen they crash a little aqua vortex forms, then the vortex become larger and larger. The horses bring down the enemy units with very little damage so thet cudn't run away and they will be finished by the vortex, its very efective against buildings and little units insclusive siege but deal only half a demage to big creatures: trols and ents.

Attached File  default.jpeg   9.72KB   54 downloads

15 points power: Mist cover the entire map for 30s, the enemy won't know what hit them.