Sooooo if OSH was the final campaign to be done.........is the release coming out soon?
Everything looks amazing, can't wait to try out the campaigns!!!!
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Jak o' the Shadows
Member Since 04 Jun 2010Offline Last Active Aug 16 2010 08:48 PM
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In Topic: I am the dark side!
26 July 2010 - 04:26 PM
In Topic: I am the dark side!
20 July 2010 - 04:46 PM
Nice update! How many planets in the campaign?
In Topic: Polishing up the Campaigns
17 June 2010 - 03:19 PM
This is all great stuff. And idea when 1.2 will be ready to play?
For 1.2 will there be any big changes to the Thrawn campaign as far as starting forces and planets go?
The updates on the hero and game mechanic changes look to make every campaign great!
For 1.2 will there be any big changes to the Thrawn campaign as far as starting forces and planets go?
The updates on the hero and game mechanic changes look to make every campaign great!
In Topic: Executor Firing Issues
16 June 2010 - 07:23 PM
- There's nothing technically wrong with the Executor-class, but the game is breaking due to its size.
- The targeting problems are a flaw of 2.5D. Essentially Petroglyph forgot to factor in differences in height when calculating targeting.
- Will the firing bones be changed? Probably not at this point, but maybe in a future release. It's a monumental task.
- Same as 2.
Ah, I see. Thank you for the info. Glad to hear it's a limitation in the code and not a bug.
I suppose it helps out the opposing side as well.....if all of the Executor's hardpoints fired optimally the rebels (AI) would have a VERY had time taking one down.
I suppose will fire up a campaign as the rebellion to take one of these monsters on from the oposite side.....
Thanks for all the great features in this mod.....having a correctly scaled Executor is a dream to mess around with, always has been my favorite ship class. Never warmed up to the Eclipse.
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