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Jak o' the Shadows

Member Since 04 Jun 2010
Offline Last Active Aug 16 2010 08:48 PM

Topics I've Started

Executor Firing Issues

15 June 2010 - 01:56 PM

Hi All,

I did a quick search but could not see if some of the following answers were answered.

1) In 1.2 will the Executor auto fire at capitol ships? Right now it only fires at fighters......kinda odd.

I have to manually target each ship....and it seems like very few weapons have the range to hit targets.

2)For some reason Golans can hit the Executor from a long distance and I have to wiggle it around for 10 minutes to get it in range.

Do the weapon ranges need to be adjusted? Because it seems like only the very forward batteries by the nose will fire at ships.

3) I have seen this question before.....but will some of the blind spots be fixed?

I love to use the ship, but sometimes these bugs can be a real pain when trying to use it in a tactical battle.

4) Do AI ships get a range modifier? It seems like rebel ships will fire at me from half way across the map, while I have to get much closer to open fire.....and this is with all ships not just the SSD.

Thanks,

Hero Upgrades

04 June 2010 - 12:37 AM

Hi all,

First post after lurking here for a few weeks. I love this mod!!! But I have a few quick questions.

I have been following the recent updates and they mentioned giving Thrawn the Razors Kiss, and the Reaper to Palleon. Have those changes been made in 1.1, is that for 1.2?

I am assuming they have not been made yet because those units are missing from my 1.1 files.....unless I am missing something.

One other thing: In the Thrawn campaign I get Obi wan instead of Cabooth (Sp).......does that happen to everyone?

Thanks