There is mount and dismoun code
;---------DISMOUNT------------------------------------------------------------------------ Behavior = SpecialPowerModule ModuleTag_KhamulDismountStarter SpecialPowerTemplate = SpecialAbilityToggleMountedFromFellBeast UpdateModuleStartsAttack = Yes StartsPaused = No InitiateSound = FellBeastVoiceMove End Behavior = ToggleMountedSpecialAbilityUpdate ModuleTag_KhamulDismount SpecialPowerTemplate = SpecialAbilityToggleMountedFromFellBeast StartAbilityRange = 50.0 ; pretty small so we are forced to the right place. MountedTemplate = MordorKhamulNew SynchronizeTimerOnSpecialPower = SpecialAbilityBlackRiderMorgulBlade SpecialAbilityScreech SpecialAbilityRingOfMen UnpackTime = 0 PreparationTime = 1 ; PersistentPrepTime = 250 PackTime = 0 OpacityTarget = 1 ; How see-thru to be at peak of change AwardXPForTriggering = 0 IgnoreFacingCheck = Yes End ;---------MOUNT------------------------------------------------------------------------ Behavior = UnpauseSpecialPowerUpgrade ModuleTag_UnpauseFellBeastToggle SpecialPowerTemplate = SpecialAbilityToggleMounted TriggeredBy = Upgrade_Level8 End Behavior = SpecialPowerModule ModuleTag_HorseToggleStarter SpecialPowerTemplate = SpecialAbilityToggleMounted UpdateModuleStartsAttack = Yes StartsPaused = Yes ;InitiateSound = FellBeastVoiceMove End Behavior = ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle SpecialPowerTemplate = SpecialAbilityToggleMounted MountedTemplate = MordorKhamulonFellBeastNew SynchronizeTimerOnSpecialPower = SpecialAbilityBlackRiderMorgulBlade SpecialAbilityScreech SpecialAbilityRingOfMen UnpackTime = 2000 PreparationTime = 0 ; none, cause we hop onto our mount in no time at all :) PackTime = 0 ; none, cause we hop onto our mount in no time at all :) OpacityTarget = .0 ; How see-thru to be at peak of change AwardXPForTriggering = 0 IgnoreFacingCheck = Yes ;TriggerSound = FellBeastVoiceMove End