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LordHaart

Member Since 03 Oct 2010
Offline Last Active Nov 26 2010 11:09 AM

Topics I've Started

Nazgul problem

13 November 2010 - 09:49 AM

I made a Nazgul with his own abilities.I use some of his powers and mount fellbeast on 8 lvl. But i quickly dismount fellbeast and saw that i can use abilities again!
There is mount and dismoun code
;---------DISMOUNT------------------------------------------------------------------------
	 Behavior = SpecialPowerModule ModuleTag_KhamulDismountStarter
		 SpecialPowerTemplate		= SpecialAbilityToggleMountedFromFellBeast
		 UpdateModuleStartsAttack	= Yes
		 StartsPaused			= No
		InitiateSound			= FellBeastVoiceMove
	 End
	Behavior = ToggleMountedSpecialAbilityUpdate ModuleTag_KhamulDismount
		 SpecialPowerTemplate		= SpecialAbilityToggleMountedFromFellBeast
		 StartAbilityRange		= 50.0					   ; pretty small so we are forced to the right place.
		 MountedTemplate			= MordorKhamulNew
		 SynchronizeTimerOnSpecialPower	 = SpecialAbilityBlackRiderMorgulBlade SpecialAbilityScreech SpecialAbilityRingOfMen 
		 UnpackTime				  = 0
		 PreparationTime			 = 1  
;		 PersistentPrepTime		  = 250
		 PackTime					= 0
		 OpacityTarget			= 1					   ; How see-thru to be at peak of change
		 AwardXPForTriggering		= 0
		 IgnoreFacingCheck		= Yes
	End


;---------MOUNT------------------------------------------------------------------------
	  Behavior = UnpauseSpecialPowerUpgrade ModuleTag_UnpauseFellBeastToggle
		SpecialPowerTemplate		= SpecialAbilityToggleMounted
		TriggeredBy					= Upgrade_Level8
	End

	 Behavior = SpecialPowerModule ModuleTag_HorseToggleStarter					  
		 SpecialPowerTemplate		= SpecialAbilityToggleMounted
		 UpdateModuleStartsAttack	= Yes
		 StartsPaused			= Yes
	   ;InitiateSound			= FellBeastVoiceMove
	 End

	Behavior = ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle
		 SpecialPowerTemplate		= SpecialAbilityToggleMounted
		 MountedTemplate			= MordorKhamulonFellBeastNew
		 SynchronizeTimerOnSpecialPower	 = SpecialAbilityBlackRiderMorgulBlade SpecialAbilityScreech SpecialAbilityRingOfMen 
		 UnpackTime					 = 2000
		 PreparationTime			 = 0				   ; none, cause we hop onto our mount in no time at all :)
		 PackTime					= 0					; none, cause we hop onto our mount in no time at all :)
		 OpacityTarget			= .0				   ; How see-thru to be at peak of change
		 AwardXPForTriggering		= 0
		 IgnoreFacingCheck		= Yes
	   ;TriggerSound			= FellBeastVoiceMove
	End

Problem with buildplots

03 November 2010 - 08:46 AM

I try to make a map with buildplots(Rotwk) like in BFME. I make new comandsets for buildplot and all is perfect, but when i construct some building it do not take away money for construction and i can build all buildings in early game...
Sorry for my English :p

Ring System problem

03 October 2010 - 12:00 PM

I have a problem,i have many rings in skirmish(more than 2 rings).When i look into AI hero and see that he goes to fortress (inside) without ring and after second the ring appears in the fortress...Very strange problem...Can you help me?
Sorry for my English