Jump to content


NDC

Member Since 05 Oct 2010
Offline Last Active Nov 02 2024 08:13 PM

Posts I've Made

In Topic: New W3D Importer!

07 November 2021 - 11:19 PM

Hi

I wanted to try it, but can't download it. (404 Not Found)

Hey Lusta! Oh, right - thanks for flagging that up!
Now it should work!


In Topic: New W3D Importer!

07 November 2021 - 12:46 PM

Here is the full changelog:

 

W3D Importer 2.0:

- Full support for decoding and processing BfME2 animations!
- The ability to bind automatically a skin to the bones not only using the wwSkin binding, but also the native 3dsMax skin modifier - this way a model can be imported to, and worked with in, newer versions of 3dsMax (note that exporting a model back as a .w3d file would still require importing it to 3dsMax 8 first, as w3d exporting tools have not been updated to be compatible with any of 3dsMax's newer versions);
- If you wish to convert multiple w3d files to max files, the 'Batch processing' option is now available to that effect - just locate the target folder when prompted, and the script convert all skn files in the folder to .max files, keeping of course the originals and placing converted files in the same folder;
- Note that the 'Split by dependencies' option has been deprecated: its purpose was to pull apart building chunks in BfME2 building destruction animations, but this is accomplished anyway by binding a building's skin to its bones - if you find the feature useful though, it can still be restored - just let me know;
 
Enhanced W3D Importer (W3D Importer 1.11):
- Imported BFME2 structures now retain their UV map;
- Meshes can be split by dependencies upon import;
- Imported meshes can retain their binding upon import, meaning that you can make edits (move vertices, edit UV mapping, apply new textures) without having to rebind the model before exporting;

In Topic: BFME2 Animation Conversion.

19 October 2021 - 08:06 PM

Hi Fellow Modders!

Recently I've been surprised to receive a few requests for access to animation archives (which I had thought everyone with the link had): apparently Google has updated its security policies, which rendered older links unusable without my explicit permission or so. At any rate, I have updated the links, so access should be unhindered from now on. If there are any hiccups though, just let me know!


In Topic: BFME2 Animation Conversion.

19 October 2021 - 08:01 PM

thanks for your dedication, amazing as always, we'll be here eagerly waiting :D

 

Thank you for the kind words, Felipe!
Well, the question is - what would you like to have converted next: I do not have any particularly strong ordering preferences!


In Topic: BFME2 Animation Conversion.

06 June 2021 - 11:32 PM

Hi, fellow modders! It is the update time at last!

1. Mounted Mouth of Sauron's special powers are added and can be downloaded in one archive together with Black Rider animations;
2. A few updates are made to the Black Rider animation set too;
3. All of Sauron's BFME2 animations are added now (not just his special powers as before);
4. A slightly updated version of on-foot Mouth of Sauron is added;
5. Dwarf Banner Carrier animations are added;

Until the next update!