I'm going to echo Dark's thoughts about grids. I've had several games where I've had a Foehn player on the ropes but been unable to do anything due to wading into grids being expressly suicidal even when you have overwhelming odds on your side. It's particularly a problem for PsiCorps who can't advance due to lacking an efficient way of removing the grids (no splash), but then the Foehn player won't want to push out of his base and walk into Magnetrons, so you get a stalemate and a game which should've been over dragging on for another 10 minutes with nothing happening until someone builds a superweapon or runs out of money.
Another idea would be to make grids slowly damage themselves when "firing" so units aren't permastunned and the grid owner has to make at least some effort to kill them before they're freed. Right now there's little point in getting involved at all, since it's more advantageous to let the attacker waste clicks on killing their own trapped units while you do something else.
asdfghjkMember Since 06 Oct 2016
Offline Last Active Private
- Group Members
- Active Posts 15
- Profile Views 288
- Age Age Unknown
- Birthday Birthday Unknown