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Snaksolid

Member Since 01 Nov 2016
Offline Last Active Dec 07 2016 06:12 AM

Topics I've Started

Looking for files

24 November 2016 - 05:00 AM

Does anyone know where the neutral build point foundations are in gamedata? Like the resource foundations that are outside of camps and castles?


Minas Morgul Wall glitch

23 November 2016 - 02:49 PM

I'm working on a mod for bfme that same of you may have heard of called kings of the west. by that I mean I'm modifying the mod. Anyway, the main problem with the game is that Mordor now gets minas morgul walls. Which would be fine except that they are built on defensive structure foundations. That means you have to knock down every single section of wall before the castle will go down. Needless to say this is unacceptable.

 

My question? Is there a way to give the bad guys castle walls that work on the same behavior as the good guys. E.G. if you take out every single building inside the good guys castle, you knock the whole castle down without having to take out all the walls/arrow towers. When you are the bad guys however, you have to knock down all of the little arrow tower defensive structures as well as the main buildings.

 

I just want all castles to behave in the manner of the good guys. Knock down all the buildings and take the castle down.


Trying to to fix infinite ents

01 November 2016 - 03:43 AM

OK so I extended the timer for the Ents to make them pretty much permanent when summoned but the problem is even when I add command points to them they can be summoned infinitely even after you have had the command limit. what I want is for the ents to count towards the command limit and not be able to be summoned once the command limit has been reached. Any help is appreciated.