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faithy14

Member Since 07 Sep 2011
Offline Last Active Dec 08 2011 07:13 AM

Posts I've Made

In Topic: Fortress Wall Radius

07 November 2011 - 06:06 PM

You can change in gamedata.ini this code (for example Isengard wall)
from this
#define ISENGARD_FORTRESS_WALL_EFFECTIVE_RADIUS   1500
to this
#define ISENGARD_FORTRESS_WALL_EFFECTIVE_RADIUS   9999999
It works for me.

In Topic: Mounted heroes like Boromir, Legolas, Haldir...

27 October 2011 - 01:36 PM

Is there some tutorial how bind model on horse? Becasue I didnt find it.

In Topic: Problem with applying texture

21 October 2011 - 03:22 PM

I dont remember what exactly Sauron is, but if I know in Silmarilion is known as Elf or Man, but I am not sure. And I was not able do it with weapon sauronspawn, I can try it once more but it is harder for me than this what i used. I am not sure how it have to look like in the elvensauron.ini...it has work like OCLSpecialPower? , However I am realy greatful to you and Dragon Rider, that you are helping me. :)

EDIT: Ok I got it but only partialy. When I pick up the ring and give it to ElveSauron and push the button Sauron_RingHero spawn next to the ElvenSauron and both are alive but proble wit healt points is removed.....but I need elvensauron die when other one is spawned, any idea?

Come on Men, where are you disappear? Do you have any idea how to do that? :(

In Topic: Problem with applying texture

21 October 2011 - 07:52 AM

Ou it is nice from you, thanke you very much :) Ok I uploaded it, here are links, for sauron.ini and elvensauron.ini :
My link
My link

In Topic: Problem with applying texture

20 October 2011 - 10:14 AM

Dragon Rider yes, this is what I exactly want, but ring must be gived to elven sauron no to the fortress for activating command button....I had it all done, but when the elven sauron (5000 health point) change to MordorSauron (RingHero 25 000 health point)...health point doesnt change to 25 000, but model, texture and everything all is changed. Do you know what do with it? And when tha MordorSauron_RingHero is destroyed ElvenSauron doent appear in fortress to respawn.

Here is code:

Behavior = UnpauseSpecialPowerUpgrade ModuleTag_SauronToSauronRing
        SpecialPowerTemplate         = SpecialAbilitySauronToSauronRing
        TriggeredBy                  = Upgrade_RingHero Upgrade_FortressRingHero
    End

    Behavior = SpecialPowerModule ModuleTag_SauronToSauronRingStarter                      
         SpecialPowerTemplate        = SpecialAbilitySauronToSauronRing
         UpdateModuleStartsAttack    = Yes
         StartsPaused                = Yes
    End

    Behavior = ToggleMountedSpecialAbilityUpdate SauronToSauronRing
         SpecialPowerTemplate        = SpecialAbilitySauronToSauronRing
         MountedTemplate             = MordorSauron_RingHero
;         SynchronizeTimerOnSpecialPower = 
         UnpackTime                  = 2000
         PreparationTime             = 0            ; none, cause we hop onto our mount in no time at all <img src='http://forums.revora.net/public/style_emoticons/<#EMO_DIR#>/smile.gif' class='bbc_emoticon' alt=':)' />
         PackTime                    = 0         ; none, cause we hop onto our mount in no time at all <img src='http://forums.revora.net/public/style_emoticons/<#EMO_DIR#>/smile.gif' class='bbc_emoticon' alt=':)' />
         OpacityTarget               = .0        ; How see-thru to be at peak of change
         AwardXPForTriggering        = 0
         IgnoreFacingCheck           = Yes
    End

;    Behavior = DoCommandUpgrade Module_DoCommandUpgrade    
;        TriggeredBy = Upgrade_RingHero
;        GetUpgradeCommandButtonName = Command_SauronToSauronRing
;    End  



    Behavior = SquishCollide ModuleTag_06
        ;nothing
   End

    Behavior = NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan
    End
    

; ----------------------------------------------------------------------



    Behavior = CitadelSlaughterHordeContain ModuleTag_SlaughterMe
        PassengerFilter              = NONE +TheDroppedRing
        ObjectStatusOfContained      = UNSELECTABLE ENCLOSED  
        ContainMax                   = 1
        AllowEnemiesInside           = No
       AllowAlliesInside            = No
       AllowNeutralInside           = No
        AllowOwnPlayerInsideOverride = Yes
;        EnterSound                   = Sauron_RingReturnedMS
       EntryOffset                  = X:0.0 Y:0.0 Z:0.0
        EntryPosition                = X:0.0 Y:0.0 Z:0.0
        ExitOffset                   = X:0.0 Y:0.0 Z:0.0
        StatusForRingEntry           = HOLDING_THE_RING
        UpgradeForRingEntry          = Upgrade_RingHero Upgrade_FortressRingHero
        ObjectToDestroyForRingEntry  = NONE +TheDroppedRing
;        FXForRingEntry               = FX_OneRingFlareSauron
    End

    Behavior = FXListDie ModuleTag_AnnounceWeLostTheRing
        DeathFX = AnnounceFortressDeathLostRingFX
    End

    Behavior = CreateObjectDie ModuleTag_DropTheRing
        CreationList    = OCL_TheOneRing
        UpgradeRequired = Upgrade_RingHero Upgrade_FortressRingHero
    End