from this
#define ISENGARD_FORTRESS_WALL_EFFECTIVE_RADIUS 1500to this
#define ISENGARD_FORTRESS_WALL_EFFECTIVE_RADIUS 9999999It works for me.
faithy14 hasn't added any friends yet.
07 November 2011 - 06:06 PM
#define ISENGARD_FORTRESS_WALL_EFFECTIVE_RADIUS 1500to this
#define ISENGARD_FORTRESS_WALL_EFFECTIVE_RADIUS 9999999It works for me.
27 October 2011 - 01:36 PM
21 October 2011 - 03:22 PM
20 October 2011 - 10:14 AM
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_SauronToSauronRing SpecialPowerTemplate = SpecialAbilitySauronToSauronRing TriggeredBy = Upgrade_RingHero Upgrade_FortressRingHero End Behavior = SpecialPowerModule ModuleTag_SauronToSauronRingStarter SpecialPowerTemplate = SpecialAbilitySauronToSauronRing UpdateModuleStartsAttack = Yes StartsPaused = Yes End Behavior = ToggleMountedSpecialAbilityUpdate SauronToSauronRing SpecialPowerTemplate = SpecialAbilitySauronToSauronRing MountedTemplate = MordorSauron_RingHero ; SynchronizeTimerOnSpecialPower = UnpackTime = 2000 PreparationTime = 0 ; none, cause we hop onto our mount in no time at all <img src='http://forums.revora.net/public/style_emoticons/<#EMO_DIR#>/smile.gif' class='bbc_emoticon' alt=':)' /> PackTime = 0 ; none, cause we hop onto our mount in no time at all <img src='http://forums.revora.net/public/style_emoticons/<#EMO_DIR#>/smile.gif' class='bbc_emoticon' alt=':)' /> OpacityTarget = .0 ; How see-thru to be at peak of change AwardXPForTriggering = 0 IgnoreFacingCheck = Yes End ; Behavior = DoCommandUpgrade Module_DoCommandUpgrade ; TriggeredBy = Upgrade_RingHero ; GetUpgradeCommandButtonName = Command_SauronToSauronRing ; End Behavior = SquishCollide ModuleTag_06 ;nothing End Behavior = NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan End ; ---------------------------------------------------------------------- Behavior = CitadelSlaughterHordeContain ModuleTag_SlaughterMe PassengerFilter = NONE +TheDroppedRing ObjectStatusOfContained = UNSELECTABLE ENCLOSED ContainMax = 1 AllowEnemiesInside = No AllowAlliesInside = No AllowNeutralInside = No AllowOwnPlayerInsideOverride = Yes ; EnterSound = Sauron_RingReturnedMS EntryOffset = X:0.0 Y:0.0 Z:0.0 EntryPosition = X:0.0 Y:0.0 Z:0.0 ExitOffset = X:0.0 Y:0.0 Z:0.0 StatusForRingEntry = HOLDING_THE_RING UpgradeForRingEntry = Upgrade_RingHero Upgrade_FortressRingHero ObjectToDestroyForRingEntry = NONE +TheDroppedRing ; FXForRingEntry = FX_OneRingFlareSauron End Behavior = FXListDie ModuleTag_AnnounceWeLostTheRing DeathFX = AnnounceFortressDeathLostRingFX End Behavior = CreateObjectDie ModuleTag_DropTheRing CreationList = OCL_TheOneRing UpgradeRequired = Upgrade_RingHero Upgrade_FortressRingHero End