After trying every tutorial under the sun and moving onto something else it started working .... but it only renders so many of the region fills at once, rendering different region as you move the camera, causing lag spikes (as opposed to just rendering all of them at once) as it renders/ 'derenders' them.
Now does anyone have any clue as to how to get the game to just render all of them at once through 3ds max??
Update: New Ered Luin region now working - <see image Z1 below>
Z1.jpg 236.36KB 43 downloads
UPDATE:
Everything is rendered all at once with no undrawing of regions when there is no transparency. The problem is transparency is needed.
tried alpha blend (w3d material type) without z buffer and it started working for no apparent reason, but yields similar rendering issues (now with the regions flashing)
I have also tried working off the original lmr_fill.w3d file again but keep getting the same result
I have given vertex painting a try, but it results in the same result (again with the regions flashing) using add blend mode as in robnkarla tutorial on the3rdage.net
Reducing the dimensions (128x128 to 64x64 pixels) and introducing compression (file going from 16kb to 2kb) - no difference.
Any help would be appreciated.