Phoenix Rising Enhancements
This sub mod originally started as a personal mini mod for Phoenix Rising 1.2. I first only wanted to try to improve the performance of the Galaxy Far, Far Away conquest, but eventually ended up messing with a lot of things. The main priorities I've had when tweaking has been performance, Star Wars canon and an engaging campaign. If you're into fast paced campaigns with quick gameplay, my mod is not what you should be downloading. If however you like a slow game with a strong Star Wars feel to it, you probably might enjoy some of what I've done!The mini mod still needs a lot of work, balancing and fixing. But it is in a playable and stable state. For now only the Galaxy Far, Far Away campaign has been touched, I have no idea how the other campaigns play out!
[ ETA on next public version: Some point in the autumn. It was going to be out earlier but I've been busy with real life and there's more changes than originally planned! (updated 29.7.2013) ]
The current version is 0.26
Download links:
https://mega.co.nz/#...vT3GLROimXE5Izk
Or
http://speedy.sh/Qm4...ments-v0.26.rar
Fixes:
Starbases with stronger autoresolve (overwrite the one in the XML folder with this)
http://speedy.sh/puexX/STARBASES.XML
Installation:
1) Install Phoenix Rising 1.2
2) Backup your Star Wars Empire At War Forces Of Corruption/Mods/Phoenix_Rising_1.2/Data folder (in case you wont like my tweaks, you can easily change back)
3) Extract the contents of the rar into Star Wars Empire At War Forces Of Corruption/Mods/Phoenix_Rising_1.2/Data
4) Play!
Changes from stock PR 1.2:
- Overhaul of research costs and times. [Ongoing]
- Overhaul of unit and building costs and build times. [Ongoing]
- Overhaul of some units to become more canonical or better serve their role.[Ongoing]
- Overhaul of ship complements.
- The Core, Mid Rim and Outer Rim are better separated.
- Turbolasers and turboions fire twice as far.
- Some new buildable units (AT-AP, LAAT, SPMA-T, MPTL) and unit variants (ISD I and VSD I with V-wings) [Not yet implemented into any research]
- For better performance all independent units have been turned into garrisons in buildings instead (Eg. Hutt Spice Refinery or Imperial Customs Station).
- Some heroes are getting ships that previously did not have them.
The Galaxy Far, Far Away campaign is set to start at 20 BBY as the Clone Wars is starting to draw to a close. The Empire starts with Byss, Coruscant, Despayre and The Maw and the Phoenix Rising Movement/Rebel Alliance start with Dantooine. The starting planets may change in future versions. And it would be nice to get more Clone Wars feel into the beginning, if I fail with this I might honestly just decide the campaign starts in 18 BBY instead as it would be more fitting
This thread is intended for feedback, discussion and problems about Phoenix Rising Enhancements.
Thanks to Phoenix Rising and the rest of the team for your wonderful mod as the base of my tweaks!