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SDS/Spencer

Member Since 31 Mar 2012
Offline Last Active Jun 09 2012 07:57 PM

Posts I've Made

In Topic: new Rebel/New Republic ships in 1.3

09 June 2012 - 07:58 PM

a long long time ago, i used to think i knew star wars-not that long, im under 20 lets just say that, but back to the point, i thought i knew star wars, then i got onto these forums and learned that i was not a star wars nerd after all, just a common star wars fan...

In Topic: About fiddling with xml's.

05 June 2012 - 04:02 AM

@darth stalin, im personally trying to find out where you can change the limit of space units in the mod but i can't find it, can u, or someone else help me find the files so i can change the max unit # in space battles?

my main problem is just scrolling around looking through each script to find it...which isn't fun, and makes me wonder how much time you guys had to write all of this, then i remembered it took you guys 4 plus sum years? i think?

(also can you give me a word in that script to "Find" since i can just use the "find" thing in the notepads and if you can at least give me an uncommon word-hopefully- in that specific script it would help alot in finding it)

In Topic: 1.3 suggestions

03 June 2012 - 07:52 PM

i have a question, when in the oncoming versions will it be mroe like updates? since you have already basicaaly completly changed the game already?

so will you only be adding in new units, fixing a few bugs here and there, myabe fixing GFFA campaign so it doesn't crash every 6 or so hours-it's not that bad but somedays i get WAY WAY to involved into the game lol and i play too much...?

and if you arn't doing any more "overhauls" or the game, im assuming we will see updates more like every 6 moths to a year? rather then the 4 plus sum years it took to make 1.2? since it was a complete overhaul of the game redoing just about every little detail you could.unlike what im assuming what you guys will be doing here on out of just fixing minor things and adding some things into the game

In Topic: ship inconsistencies/issues

02 June 2012 - 08:44 PM

opps got the concussion missles mixed up with "torpedoes" sorry bout that, it also has a ton of ion cannons, but it doesn't have as many larger batteries that i would personally expect considering it;s seize,
but then again when thinking it over it didn't exactly have any need for the heavier batteries considering the empire had very few threats, exspecially considering naval fleets that actually had enough power to knock out an executer, only way to do that was eitehr sabotage or tons of fighters so my question was basically invalid

considering the acceleration question.. ion cannons nope...i've replayed the same battle and non of the ships im fighting have ion cannons or at least not that many...so im still confused on that part but whatever,

In Topic: ship inconsistencies/issues

02 June 2012 - 06:08 PM

one question with the acceleration of ships, when im noticing that one of my ships are being targeted by the entire enemy fleet and surronded by fighters im noticing that said ship is having an extremly hard time accelerating and getting up to any speed? is this because with so many fighters around it the ship is just like i dont feel like ramming into these tiny fighters or is it a type of bug? (note) alot of times im noticing ships dont speed up as well with their shields down..did u make ships incapable of speeding up quickly when surronded and without shields up assuming that the fighters would damage the hull even worse? if so then that answeared my question

secondly this is just really a question on what lucas arts was thinking, when they made the executer class star destroye, why didn't they ever add in some "big boy" or heavy batteries? i know they sacrificed batteries for more point defence systems againsst fighters but the only real issue with fighters was them attacking the bridge, you didn't really have to sacrifice batteries, usually on the sides, which don't directly defend the bridge to help against fighters....just a random question to see what you guys think about the executer not really being loaded with missle launchers or heavy batteries