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SamGamgee

Member Since 13 Feb 2017
Offline Last Active Jun 24 2018 08:08 AM

Posts I've Made

In Topic: BFME2 Animation Conversion.

12 July 2017 - 05:04 PM

 

Could you add to your to-do list Gloin and Dain please?

 

Thank you very much for your work :mellowthumbsup:

Gloin and Dain skeletons work directly in Bfme-I. You can try!  :thumbsupcool:

 

Oh man, didn't know that. Thank you!


In Topic: BFME2 Animation Conversion.

12 July 2017 - 03:42 PM

Could you add to your to-do list Gloin and Dain please?

 

Thank you very much for your work :mellowthumbsup:


In Topic: BFME2 maps in BFME1

12 July 2017 - 12:04 PM

Its the terrain that is black? Somehow I believe the way BfME2 handles terrain is different to the way BfME1 does terrain. So whenever I've tried the same thing as you I've got a completely black map that I would have had to repaint.

 

Yes it's the terrain and I think you're right, WB2 seems to deal differently with terrain. Later, I repainted the whole map and I got a pinkish terrain in game (with the right textures underneath) as if a texture was missing.

Anyway, thanks for your answer.

 

(My ambitious goal is to import BFME2's campaign maps into BFME1's campaign, which I think represents a "huge" amount of work but is clearly possible with robnkarla's new living map and NDC's converted animations).


In Topic: Palantir Videos

15 February 2017 - 09:58 PM

I'm having troubles with the PalantirVideoConverter.exe. The program doesn't want to convert my videos (which are 224x224 px and VP60 encoded...).

Does this still work on Windows 7? (I haven't tried on XP yet)


In Topic: BFME2 Animation Conversion.

13 February 2017 - 10:55 AM

Hi NDC,

I'd like to pursue your work. Could you explain how you do it?