Hi,
I read in Haldir's tutorial that WB1 won't open WB2 maps and I wondered whether it's possible or not.
I mean, for example, I tried to import BMFE2's High Pass in BFME1 so I created a mod.big with all the objects and terrain in the map that don't exist in BFME1. I created a playable map in BFME1 and the layout is ok but almost everything is black in game.
So is this why it's said that WB1 won't open WB2 maps (because it's black in-game)?