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Lordbane2110

Member Since 16 Apr 2005
Offline Last Active Jul 01 2008 06:24 PM

Posts I've Made

In Topic: Remove Chinook carrying capacity?

01 January 2006 - 01:56 PM

I say leave the Chinook alone,


i though Project Raptor was to improve on an existing game, having chinooks kept the way they are will stop the bitching

I do agree that sometimes they seem a little pointless being able to carry anything

however for other general challenges not just super weapon they are invaluable

for example

tank gen's to get to the reinforcement pad quickly using a chinook filled with a dozer

plus tech building in the manual state that they are there to augment your army

Oil Derecks = cash
Hospital = infantry heal while on the field ( really nasty when used with Fai)
Artillery = Defense

having chinooks in there original capacity is not going to weaken any other side as they were like that to begin with

and removing that capability will only make the people to dependant on them have to think up new strategies, which may or may not be a bad idea

if however you going to be democratic about this then most people have said leave them be

in which case why not let the more powerful of USA air toys only be available from the Tech Airfield

they would still have the raptor, king raptor, Aurora in both beta and alpha, commanche's and various other planes

all of which if used properly are very destructive

the only other option is to remove both the sea devil and the blackhawk as they weren't in vanilla zero hour anyway.

In Topic: Bugs, Mismatches, and Errors. POST HERE

31 October 2005 - 11:06 PM

not only is it working now but

it's

Sweet !!!!!

so thanks vanguard for fixing it so quickly

plus are the weather effects in as alot of the tank generals shots miss on snow maps

it this supposed to happen :sleep:

plus the Hokum Rules

In Topic: Bugs, Mismatches, and Errors. POST HERE

30 October 2005 - 07:50 PM

i did think that myself

In Topic: Bugs, Mismatches, and Errors. POST HERE

30 October 2005 - 01:17 PM

Problems with version 7


Serious Error's all over the place,

cleaned my zero hour directory twice, with deleting my skimish stats by accident

and project raptor version 7.0 will still not run

ever other version and mod runs fine but not version 7

pls help

In Topic: Bugs, Mismatches, and Errors. POST HERE

26 July 2005 - 08:05 PM

installed v5.0

no new units?

reinstalled everything and still nothing, any idea what happened to the ones that were supposed to be in version 5