I say leave the Chinook alone,
i though Project Raptor was to improve on an existing game, having chinooks kept the way they are will stop the bitching
I do agree that sometimes they seem a little pointless being able to carry anything
however for other general challenges not just super weapon they are invaluable
for example
tank gen's to get to the reinforcement pad quickly using a chinook filled with a dozer
plus tech building in the manual state that they are there to augment your army
Oil Derecks = cash
Hospital = infantry heal while on the field ( really nasty when used with Fai)
Artillery = Defense
having chinooks in there original capacity is not going to weaken any other side as they were like that to begin with
and removing that capability will only make the people to dependant on them have to think up new strategies, which may or may not be a bad idea
if however you going to be democratic about this then most people have said leave them be
in which case why not let the more powerful of USA air toys only be available from the Tech Airfield
they would still have the raptor, king raptor, Aurora in both beta and alpha, commanche's and various other planes
all of which if used properly are very destructive
the only other option is to remove both the sea devil and the blackhawk as they weren't in vanilla zero hour anyway.
- Revora Forums
- → Viewing Profile: Posts: Lordbane2110
Lordbane2110
Member Since 16 Apr 2005Offline Last Active Jul 01 2008 06:24 PM
Community Stats
- Group Members
- Active Posts 23
- Profile Views 59,313
- Age 43 years old
- Birthday September 5, 1981
-
Gender
Not Telling
-
Location
UK
0
Neutral
User Tools
Posts I've Made
In Topic: Remove Chinook carrying capacity?
01 January 2006 - 01:56 PM
In Topic: Bugs, Mismatches, and Errors. POST HERE
31 October 2005 - 11:06 PM
not only is it working now but
it's
Sweet !!!!!
so thanks vanguard for fixing it so quickly
plus are the weather effects in as alot of the tank generals shots miss on snow maps
it this supposed to happen
plus the Hokum Rules
it's
Sweet !!!!!
so thanks vanguard for fixing it so quickly
plus are the weather effects in as alot of the tank generals shots miss on snow maps
it this supposed to happen
plus the Hokum Rules
In Topic: Bugs, Mismatches, and Errors. POST HERE
30 October 2005 - 07:50 PM
i did think that myself
In Topic: Bugs, Mismatches, and Errors. POST HERE
30 October 2005 - 01:17 PM
Problems with version 7
Serious Error's all over the place,
cleaned my zero hour directory twice, with deleting my skimish stats by accident
and project raptor version 7.0 will still not run
ever other version and mod runs fine but not version 7
pls help
Serious Error's all over the place,
cleaned my zero hour directory twice, with deleting my skimish stats by accident
and project raptor version 7.0 will still not run
ever other version and mod runs fine but not version 7
pls help
In Topic: Bugs, Mismatches, and Errors. POST HERE
26 July 2005 - 08:05 PM
installed v5.0
no new units?
reinstalled everything and still nothing, any idea what happened to the ones that were supposed to be in version 5
no new units?
reinstalled everything and still nothing, any idea what happened to the ones that were supposed to be in version 5
- Revora Forums
- → Viewing Profile: Posts: Lordbane2110
- Privacy Policy
- Forum Guidelines ·