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Verthunder

Member Since 01 Mar 2017
Offline Last Active Nov 04 2021 11:03 PM

#1110849 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Verthunder on 10 August 2020 - 10:48 PM

Dears, Today i started to work on new cameo for "DEMO TRUCK" theres my first homemade versiondemo truck 11.08.2020_verthunder_for_mo2.jpg

Lets change that ugly thing  demo_truck_3.3.4.png   ! ofc its just my opinion :evgr: . Do you think "DEMO TRUCK" Cameo does need rework ?
 
https://imgupload.pl/zdjecie/1lEPX - uploaded cameo




#1102268 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Verthunder on 10 July 2019 - 10:06 PM

Divine, i said two simple ideas how to balance "Driller Miners", however Slave Miner as support power seems realy nice.

Generally It will looks much oddly when just one Faction - Epsilon Army Subfactions - will have 3 different Miners  . Its too big diference between other Factions and tech trees.

This idea might be used in the future maybe in 2029 MO will have 5th Faction :smile2ap:




#1093372 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Verthunder on 15 November 2018 - 12:10 AM

Hello,

 

I have big suggestion for 'mental creators' I thought about it from the moment when I first time played MO 3.0.

 

IDEA:

In Shirmish mode make special button "on/off Support Powers" (see PNG attached) then mo players can make decision to disable it or not.

To disable/enable "support  powers" like:

-Hunter-seeker, Zephyrobot (Pacific Front), Force Shield , 'Mercury strike  and target printer from USA'

-overcharge(Russia)smokebomb , flametower , Motor Ambush (Latin Conf) EMpulse and Wallbuster (China) (SOVIET)

-Magnetic Beam , Toxic Strike, Bloatick Trap , Quick Fort , Geneburst , Barrier , Risen Inferno  (EPSILON)

-Blackout , Signaljammer , Harbinger support (*?)  , Quetzal Shield , Nanocharge (FOEHN)

(I do not include support powers like Raven , Satelite Scan , Spy Plane)

 

Gameplay with disabled "support powers" will be very similar to the old Red Alert 2 & YR gameplays.

Now MO gameplay reminds Red Alert 3 when we have a lot of supper powers. I dont say its bad idea.

 

Gameplay with disabled "support powers" might be unbalanced. I know about it some fracions are more dependent on "support powers"

Its the main reason why i think thats idea is very hard to implement.

 

Whatever , The main idea is very interesting. What do you think ?

 

Kamil

 

Attached Thumbnails

  • Support power button PREV.png



#1091253 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Verthunder on 25 September 2018 - 11:21 PM

Hi,

I propose add small change for "easy ai" in skirmish mode .  Make them unable to spamm support powers like "smoke bombs" , "black widow" , "toxic strike" , "magnetic beam" , "blackout missile",  "EM pulse" , "wallbuster"

Setting them longer coldown on these support powers. (specialy for "black widow" and "wallbuster" )

 

I thinking about beginner players or people who playing MO for fun (make some epic bases , armies, testing something with AI or people who playing for fun with AI like the old days in vanilla RA2 & YR) ...Whatever , for example: when you see black widow every few minutes (and that flashing minimap)... or when your defence buildings getting destroyed every time when you trying to rebuild them ... it make nervous.

 

What do you think about it ?




#1085737 Patch 3.3.4 Proposed Changelog

Posted by Verthunder on 30 June 2018 - 09:22 AM

When Tyrant explodes we can see many of poison bullets thrown away. How about make this option as deploy comand ?