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Shaithias

Member Since 11 Aug 2013
Offline Last Active Sep 17 2020 05:26 AM

Posts I've Made

In Topic: About the next update?

22 August 2020 - 05:03 AM

Next update they need to add in a gold starve game mode.

Mineral fields do not restore.
Oil derricks can be destroyed. 
Theft and gimmicks are the end game of the economy.

Also buff psicorps in general. 
Stealth for the epsilon prime
Stealth for the magnetron

Healing + speed + armor for magnetron
Magnetic fields KILL terror drones and robotic units.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

21 August 2020 - 01:13 AM

Game mode needed:
We need a game mode where new gold is not created on the map. Basically all mines don't generate gold. What you see is what you get. 


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

21 August 2020 - 12:08 AM

The Yuri factions are... incredibly weak compared to the other factions. Early on, this is due to pricing, later on its due to a lack of real power units, and inhibitions each subfaction has. In general, the combinations are bad. 

Epsilon HQ uses far more mind control than Psi Corps. However, psi corps is advertised as having better mind control. Why? Epsilon adepts are cheaper than epsilon elites. Also, epsilon HQ gets very cheap stealth shrouding. 

Here is what epsilon needs to excel:
1. Epsilon elite need to be cloaked. At least while standing still. This would ensure they are not picked off by aircraft, and it would allow them to be rolled into battle slightly faster than epsilon adepts. Epsilon adepts already get cloaking via the haze quad. 

2. Mastermind needs to not overload. Give them a max mind control of 3 if you want. But not being able to dump control of units is lethal to the mastermind and hurts its viability. If masterminds didn't overload, they could easily replace epsilon elite as the primary mind control unit.

3. Lasher/opus tanks need to do more damage against soviet troop transports. Literally, borrillos stomp every single game. Alternatively, mind control needs to come out sooner, or borillos need to come out later. Not sure which is best fix. 

4. Epsilon struggles with dumping mc'd units. They need a mobile grinder unit. 

5. Both adepts and elite can't psychic storm instantaneously. There is always some lag between the order and the execution. Compare to classic YR where the clone psychic storms very very quickly.

 

6. Epsilon needs its anti air to NOT destroy its own walls... Collossus should do 1.25x current damage vs air, damage infantry, and be a terrible unit to use vs tanks...

7. Epsilon needs power to fuel its exceptionally expensive and varied base defenses. Psychic shrouds? Mind readers? MIND CONTROL towers!?! Those eat up TONS more power than the other factions, and epsilon does not have good power generation to meet the requirements. This is part of why Epsilon HQ excels over psicorps. They don't need power for their shrouds... 

8. Epsilon Driller APC's should self repair, and be able to crush walls. They also need more armor...

In short, epsilon is good in concept, but it has so many rough edges that need to be polished up.