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Shaithias

Member Since 11 Aug 2013
Offline Last Active Sep 17 2020 05:26 AM

Topics I've Started

Balance issues...

17 September 2020 - 05:27 AM

So, there are a few issues with mental omega. Just a few. 

 

1. The borillo needs to be nerfed. It comes out too soon, and is too resistant to weapons at its own tier level. 4 borillos have a very decent shot at destroying an enemy con yard before 5 tanks can stop them. That's wrong. The borillo needs to be moved to require a battle lab, or its armor needs to be cut in half, or its dps against structures needs to be cut in half. One or the other. It is too strong too fast. 

 

2. The virus needs to be buffed. As is, the virus will lose to a dog that runs up to her and attacks her. There are several options.
Option A: The virus is now stealth, and has a 25% higher move speed.
Option B: The virus shot is an instakill.
Option C: The virus range is doubled. 

3. The Ally grand cannon does far too little damage. It needs a damage buff, especially against buildings and infantry.

 

4. Soviets need more units that can deal with mind control.

5. The hazequad needs to cloak itself when deployed, or it needs to self repair.

 

6. The magnetron needs to move faster, and it needs to self repair.

 

There needs to be an option that enables economic hardship for the AI. The AI gets all of the normal AI tricks it gets on insane, but its money resources are normal, and they can be stopped by a savvy human player looking to manipulate and cripple the AI's economy.


Gold starvation game mode...

23 August 2020 - 10:31 PM

I would really like a game mode where gold starvation is real.

 

Changes:
1. No restoring mineral patches.

OR

2. Restoring mineral patches, but no minerals in the patches at game start. 

 

This gold shortage would force everyone to play more strategically. 


Ideal economies

21 August 2020 - 01:37 AM

So the key to a very fun game of mental omega is surprisingly money. Of course, many people here will jump on the idea of "fun" and say it is subjective. 

 

So, what defines a fun game? 

Out thinking your opponent. 

Trolling your opponent. 

Outmaneuvering your opponent.

 

What is NOT fun? Spamming units. Mindlessly clicking build queues to get an army capable of bashing the enemy. 

 

So... spies? very much fun. 

Spamming tanks? Not so much. 

Spamming borillos? Not at all. 

 

Picking off your opponent's harvesters and forcing him to protect harvesters? VERY FUN. 

Mass producing carriers or reshefs to spam the enemy into the dirt? Flashy... but tedious. 

 


However, the trick to a "fun" game is the economy. The more $$$ flowing in the game, the more spammy it gets. Also, the AI seems to have unlimited supplies of cash, or does not burn cash to create units. And that is a shame. When there is alot of cash, you produce dogs. You don't ask if there are engineers. You produce dogs to kill potential engineers. You also produce engineers and don't ask if there are enemy dogs. You spam. You don't counter. 

Same for all kinds of units. When you have cash, you mass produce. 
So, the trick is to keep the cash flow very very low. The closer to starvation all sides are, the more strategic they will be about spending money. 

An ideal economy would have no new ore mined. Once the ore is all mined, that's it. You are done. 
Alternatively, it would have ore generation, but no initial ore deposits. 

Both options yield interesting drawn out games that require critical thinking, maneuvering, and subtle spy games to win.