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eRe4s3r

Member Since 11 May 2005
Offline Last Active Jul 28 2005 01:59 PM

Topics I've Started

Help with gondor Gate w3d export

12 May 2005 - 02:34 PM

Well atm im trying to export the gondor gates after i remodeld and moved them a bit, only problem is, they are not animated ;P so im wondering why....

My important produced 2bone points at the ankles of the 2 doors, they are linked with the door model, they werent animated though...

Anyone knows how to get it exported right? Do i have to animate the door myself?

oh yeah, the door open/close function still works, aka, units can walk trough it or not, its just not animated, and i dont seem to be able to find the reference to it in the ini files either :/

i made the bones to "Export Bones" and deselected Geometry export for them in the w3d tools... do i have to use the wwskin feature and link the bones to the gates?

eRe4s3r's Models

11 May 2005 - 11:44 AM

Yeah i was bored, with the gondor walls, and overall bored :laugh: so i did that...
oh yeah... the gate section is still unfinished :)

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a single wall has 506 polygons .) btw the Battle Tower has 2000 :rolleyes:
and the stair section has 970 polygons

Textures are NOT from me, only modified by me