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eRe4s3r

Member Since 11 May 2005
Offline Last Active Jul 28 2005 01:59 PM

Posts I've Made

In Topic: Worldbuilder | Building base problem

25 May 2005 - 07:10 AM

i have the exact same problem :/ solution?

none that i am aware off, except using the standard models, any new model (and even some standard models) wont show up in worldbuilder (even if u place them into the lotr dir)

In Topic: My turn to ask...

19 May 2005 - 06:49 PM

i think your tga is maybe in 32bit instead of 24bit ;) , or, if u use a tga, be sure that u clear the alpha channel,

thats all i can think off .D never ran into that kind of problem ;)

In Topic: I'm asking you

17 May 2005 - 04:18 AM

i dont know about you, but i failed so far applying an high resolution uv map to a gondor soldier.. and thats completly overwriting everything, aka brand new uvw map (since the textur is 3x higher resolution) basicly.. of course its easy if you have patience.. but i never seem to get the texture applied without any disturbance or distortion, is there a trick for that?

In Topic: applying skins

17 May 2005 - 04:15 AM

texture has to be in tga file format

after some thinking i may add a lil important note .D

soo

texture has to be in tga file format if you want to apply it in gmax, the game will use the dds version of the texture automagically

In Topic: animations

17 May 2005 - 01:34 AM

Scale model will only reduce the whole model, skin and skeleton. It won't fix your issue. You're gonna have to rebind (God love you) your new model to the existing skeleton. :(

<{POST_SNAPBACK}>


would u have to do that even if ur applying a new uv map to the model? .. i mean.. since u still would have to export it i think you actually HAVE to do it, but that would be hell.... i found binding the bones extremely difficult, esp since its not allways visible what part has to be bound with what...