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Comrade Crimson

Member Since 13 Oct 2013
Offline Last Active Dec 30 2016 08:43 AM

#1028128 DoW1 Voice Script Template

Posted by Comrade Crimson on 03 April 2016 - 11:38 AM

Might have more ideas for Imperial Guard factions if anyone does ever decide to make them. Can help write the scripts for them and voice them too of course, and find people who can help with said voicing.

 

Brontian Long Knives (http://warhammer40k....tian_Longknives), Scintillan Fusiliers (http://warhammer40k.wikia.com/wiki/Scintillan_Fusiliers), Maccabian Janissaries (http://warhammer40k....ian_Janissaries), Attilan Rough Riders (http://warhammer40k....an_Rough_Riders) and I also got my own custom fan regiment I intend to write legit books for (albeit modified to be a bit more lore friendly) the 1st Hephaestus Hammerguard.

 

http://alfa40k.weebl...ammerguard.html

 

That aside if anyone needs help scripting or voicing stuff hit me up via PM or message me on skype, comrade.crimson

 

Thud is also a very good organizer and who I go through for a lot of stuff, but to relieve pressure from him you can also directly talk to me and I'll help ya out if you want.Either or works I reckon.




#937796 MO3.0 Feedback // SUGGESTIONS

Posted by Comrade Crimson on 01 December 2013 - 11:42 PM

I also have a new COOP mission in mind: I spoke about it on the chat in the lobby.

 

Here's the storyline of it:

A joint expedition force between the Allied nations and the Soviet Union went to Antarctica, temporarily allied, to unite and scout out the Epsilon threat in Antarctica. However, the scouting force of it, sent ahead was doing aerial reconnasciance of the ambigious continent, Epsilon technology and constructions making sattelite imagery too obscure to use. The plane with the scouting party was shot down however, crashing into the frozen wastes of the Antarctic. The majority of the men and women onboard survived the crash, only to be assaulted with both the grudging, painful conditions of the Antarctic and the threat of Epsilon Headqaurters maniacal genetic experiments:

 

They had crashed near a genetic manipulation and experimentation research center used by the Episilon to develop new freakish organic monstrosities, such as Brutes, Stalkers, Dream Weavers and Archers, among other things.

 

Gameplay:

 

Essentially the two commanders are pitted on a hill in the center of the map. Epsilon units will spawn in large numbers/ there will be a fair bit of strongly defended Epsilon bases surrounding them. The commanders cannot make any sort of aerial units, and they are limited to lower technology:

They cannot build a battle lab, due to their situation of being crashed and not having sufficient access to higher technology from home.

 

The Epsilon however, due to this area being merely a research station and nothing more, cannot train any any combatant vehicles; they can only attack with Archers, Brutes, Dogs, Dream weavers, and Stalkers. However, since it IS a research station for genetic experiments, Cloning vats are numerous as is funding.

Meaning, there will be waves and waves of hordes.

 

The overall goal of the two comrades in arm's Commanders? To survive for (15 minutes on easy, 30 minutes for medium, 45 for mental.) to be extracted by their respective factions.

 

Players would start with 2 oil derricks, and there is ore outside the hill: But you have to make a decision of going out into the dangerous wastes to mine or sit tight with a stiff upper lip. The Epsilon would cheat or have enough oil derricks to the point money would not matter.

 

 

Notes: I was thinking of maybe having a custom character or two (It'd just be a buffed up Conscript/Flak Trooper or something, nothing too fancy) and he would give you hints on how to survive. If you want, I would be more then willing to voice such a character for this mission.

My Skype is Comrade.Crimson, and my Steam is also ComradeCrimson. Let me know your thoughts.