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Kelso
Member Since 20 May 2005Offline Last Active Sep 20 2007 02:26 AM
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- Group Project Team
- Active Posts 1,467
- Profile Views 75,930
- Member Title BFME Admin
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Rise of Rome, Rise of Rome 2
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AWD and T3A Team Chamber Leader
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BFME
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Designer: Rise of Rome 1 and 2
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In Topic: world builder start up problem
16 September 2007 - 03:28 PM
I have the same issue actually. Haven't found a solution to it yet.
In Topic: Squad initial payload
15 September 2007 - 04:36 PM
Use HordeTransportContain with no more than 4 InitialPayloads, one for each type of unit, and then make sure that your PayloadCount is equal to the total number of units in your squad.
In Topic: How do you add new factions?
10 September 2007 - 01:32 AM
In Topic: XSI or Maya export?
29 August 2007 - 08:18 PM
And honestly....who buys 3d studio max this day and age?
In Topic: Mods aren't taking effect
29 August 2007 - 04:05 PM
Not necessarily. They could have been 2 totally different modules and you just flubbed the id tags. For example:
will generate the same error.
<StructureUnpackUpdate id="Foo"> ...... </StructureUpackupdate> <ProductionUpdateInfo id="Foo"> ........ </ProductionUpdateInfo>
will generate the same error.
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