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Kelso

Member Since 20 May 2005
Offline Last Active Sep 20 2007 02:26 AM

Posts I've Made

In Topic: world builder start up problem

16 September 2007 - 03:28 PM

I have the same issue actually. Haven't found a solution to it yet.

In Topic: Squad initial payload

15 September 2007 - 04:36 PM

Use HordeTransportContain with no more than 4 InitialPayloads, one for each type of unit, and then make sure that your PayloadCount is equal to the total number of units in your squad.

In Topic: How do you add new factions?

10 September 2007 - 01:32 AM

http://www.derelicts...showtopic=15695

In Topic: XSI or Maya export?

29 August 2007 - 08:18 PM

And honestly....who buys 3d studio max this day and age?

In Topic: Mods aren't taking effect

29 August 2007 - 04:05 PM

Not necessarily. They could have been 2 totally different modules and you just flubbed the id tags. For example:

<StructureUnpackUpdate
	 id="Foo">
	 ......
</StructureUpackupdate>

<ProductionUpdateInfo
	 id="Foo">
	 ........
</ProductionUpdateInfo>

will generate the same error.