Yeah....
Just thought I would throw that out there.
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Kelso
Member Since 20 May 2005Offline Last Active Sep 20 2007 02:26 AM
Community Stats
- Group Project Team
- Active Posts 1,467
- Profile Views 75,930
- Member Title BFME Admin
- Age Age Unknown
- Birthday Birthday Unknown
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Gender
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Projects
Rise of Rome, Rise of Rome 2
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AWD and T3A Team Chamber Leader
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BFME
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Designer: Rise of Rome 1 and 2
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Topics I've Started
Today is Michael Ironside's birthday.
13 February 2007 - 03:57 AM
Poll for the next hero in Rise of Rome
11 December 2006 - 06:47 AM
I would ask everyone to please head over to AtomicWienerDog and vote in our poll to determine what the next here for the Roman faction will be in Rise of Rome.
Thanks.
Thanks.
Rise of Rome V0.7 is now available!
04 December 2006 - 02:13 AM
AtomicWienerDog's Roman invasion continues with the release of V0.7 of Rise of Rome for BFME1! This long-awaited update is now fully compatible with v1.03 of BFME. There are also some balance tweaks, bug fixes, and a couple of new pieces of art. V0.7 requires that you have V0.45 installed on your machine, as this is just a patch and not a full install. Please consult the readme for a step-by-step on how to update your old version of Rise of Rome.
Rise of Rome 2 Released!
14 November 2006 - 12:57 AM
AtomicWienerDog is proud to announce the release of their most recent project, Rise of Rome II: The Gods of War. This is a multiplayer-only beta version of the BFME2 modification. This version contains the 3 Roman factions (Mars, Mercury, and Jupiter), new buildings, new units, and a new soundtrack. Please consult the readme file for installation instructions and other stuff that you need to know. So click the image below to download Rise of Rome 2, and don't forget to leave us some feedback in our Forums!
AWDs Affiliate menu needs some lovin
01 November 2006 - 09:00 AM
We're looking for affiliates. If you've got a project you're working on, post in our Forums about it and if we dig it, we'll add it.
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