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Miros

Member Since 30 Nov 2013
Offline Last Active Aug 11 2020 01:09 PM

Posts I've Made

In Topic: Question regarding models and UI

08 November 2018 - 07:47 PM

Oh howdy! :D

In Topic: Separate installations for modded and vanilla

20 July 2018 - 05:58 AM

Adding '-modname X' to the game shortcut launches the game with mod X active.

You can create multiple shortcuts to the game and give them each a different mod attribute.

-modname dxp2 launches vanillla soulstorm iirc

In Topic: Weapon damage variable on target distance

08 July 2018 - 08:42 AM

Care to elaborate?

 

Edit: So, how does that work? All weapons in the group fire simultaneously? And what about the "armour_damage" values of the group itself?


In Topic: Changing the Teleport Icon

08 July 2018 - 08:33 AM

I ended up creating a dummy ability and linking it with a teleport SCaR code, just like Gambit suggested.

Though probably not the most elegant solution, it works wonders (at least in single player).

In Topic: Weapon damage variable on target distance

06 July 2018 - 07:39 PM

Yeah, I thought about the addon thing... but it's a squad we're talking about :smile2ap:

 

3D is not an issue, but the actual unit damage. The idea is factoring in the target distance as an additional strategic element.

 

Also, I'm not sure on using SCaR... the race is already preaty heavily scrpted :whatoa:

 

Edit: Well, I could use a rule with Squad_Weapon_Count and then Squad_Upgrade_Weapon so the number of both weapons in the squad is always the same. They won't be on the same entity, though.