Got through most of the Allied and Soviet missions without many problems (Yes, they are quite tough but doable).
1st of all I'd like to point out that I love the variety of mission gameplay, There are not many missions that are alike.
Warning - Lots of spoilers ahead!
Allies
All 1 - The mission is just great, flashy, lots of action and overall Fun, but the very ending when you take control and have to sweep up the soviet base can get a bit long.
All 2 - Its a fine mission, although I don't see the point of having tanya locked on the cliff when she would be much more usefull during the capturing of the base, after the base is captured I just keep her safe because the main soviet base is way to well defended to risk it.
All 3 - It's ok, although if you can micromanage your jets and get enough rocketeers it gets easy.
All 4 - I think we all agree, it's bloody tough, possibly a bit too much.
All 5 - The aura of mystery, oh its great. The only problem I've found with it is the timer that conviniently appears when you enter the land, you have to find the engineer and you don't even know where he is, and the fact that soviets have occupied 50% of the buildings doesnt help much. Moreover the timer can be abused, if you spam inf and keep them in transports filling the river, you can spam your way through the city, but that isn't the point of the mission is it? Scrapping the timer and adding some additional victory condition would make the mission easier while still keeping it challanging and fun. Also, it could use some aircraft for map scouting.
All 6 - Great remake of the original RA2 mission, I like one or two of them around, just remember not to have too many of them or it will just get unoriginal.
All 7 - It's an ok, quick and easy mission (maybe, dare I say, too easy, an additional victory condition on the sides of the map would make it interesting), kinda reminded me of the RA2 one when Tanya has to infiltrate Nuke silos on border of Poland.
All 8 - Seals can get really clumsy under the bridge, but once additional troops arrive i's ok
All 9 - Haven't done it yet but seems quite straightforward, I like the gameplay element of forced gaining ground, you need to capture all the radar domes and destroy the Nuke which is ticking...
All 10 - Not yet, but it's interesting
All 11 - Once (if* ;-) ) you get the entire convoy (that means both the transport and the MCV) it's easier (saves would be really useful in this mission).
All 12 - Perfect. Just brilliant - Big Naval battle, lots of credits to spend, add to that that you have 3 things to protect - Anti nuke system, your island with its utilities (3 oil derricks ) and your base (oh not to mention the naval base, if you loose it it will be much harder to protect the Gladius system.
And it's even fun to loose - Did I mention that you get to see the missle flying and Britain geting obliterated ingame?
Soviet
Sov 1 - The mission can be very easily be broken - if you capture the barracks in the "birdge outpost" and than proceed to capture the oil derricks, you can basically overrun the allies before being given access to the supply base. If players were given the outpost from the beggining (or after the destruction of Lady Liberty) the problem of lacking troops to destroy the outpost or breaking the mission would both be gone.
Sov 2 - The AI has infinite number of ships which though, prevents from dreadnought "Spray and Pray" into the AA, it really makes decision process (where to go, which spot to attack) a bit harded (could use some map scouting just like All 5)
Sov 3 - Great mission, here it's good and logical that Morales has to stay on the cliffs, I dont like though that the presidend didnt make a heroic escape when my forces started the assault, he just appeared on the airfield like nothing happened, even though 6 battalions of infantry assaulted the base from all sides (All in all, It would be good if we could just obliterate the president with the main army force.
oh ps: This mission really reminded me of that C&C3 NOD one in Washington when you get the flame tanks, coincidence or a slight homage?
Sov 4 - A Fantastic remake of the RA2 one, The original was awful, this one however is a gem!
Sov 5 - Really could use an MCV and being able to build defenses around the beacon. Moreover the power being at its limit is a chore (I know the premise of this mission is to capture additional power plants, just saying)
Sov 6 - Quick and easy mission, The Tower could use a custom destruction animation, and a radar lock (Screen lock) durign the satellite strike (I was looking at the destruction and didnt notice it, the tower just dissapeared for me).
Sov 7 - Simple mission, infiltrate, build base, destroy, reminds me of one RA1 mission...
Oh, why green snow? Aurora borealis?
Sov 8 - Brilliant, An epic remake of the pearl harbor missions (Sucks though that you didnt fit in the original base island from the soviet version of the mission), the map is huge, Gigantic! But what steals the show is the second part of the mission, when the AI builds the base and you have to protect it from the sea, the Human assisting the AI is a great gameplay element, please more!
Sov 9 - A great use of the small map, the terrain can be a bit boring but the gameplay is fast paced, and keeps the action going, the last wave can be a bit tricky, and as I saw, most attacks went for the northern Topol, only few actually went for the south one.
Sov 10 - Interesting mission, although it really requires a player to keep moving as the kirov moves quite fast (it already went past the 1st AA line before I got there)
Sov 11 - 1st part (the sabotour one) is a chore, you have to infiltrate the lab which you do not see on the map (Gap generators) which is protected by a guard dog Which, you do not see.
After try 948 when you finally make it, its a great mission, especially when you take the seismic controller, its just beautiful. But unfortunately without saves its almost unplayable
Sov 12 It's ok I guess, I expected something more exciting but It's only the end of the 1st act so the breaking of comintern is something big.
Epsilon I only went through some but I'd like to still post some comments.
Ep1 - Lovely, the atmosphere of war is in the air as the peace slowly melts away, love it, and the homage to the intro
Ep4 - It's a bit boring for en Ep mission you get an allied base, you defend it from constant airdrops and go out against allied fleet - build base, defend, destroy.
Ep11 - I see what you did there ;-)
All in all the campaign is great, it's hard, but with coming of saves it will get doable.
The only problem I had with it is that it just keeps you wanting for more of the awesome, When's the Act II coming?! ;-)
- LusiGoosi likes this