Jump to content


isaac103

Member Since 19 Dec 2013
Offline Last Active Jul 14 2020 04:20 AM

#1086731 Mental Omega 3.3 Fan Fiction

Posted by isaac103 on 20 July 2018 - 12:11 AM

Here's my story that I wrote for a fiction writing class at my university. It tells the story of U.S. Army Captain Daniel Downs as a joint U.S. and Soviet taskforce attempt to destroy the Mental Omega device in the Antarctic.

 

https://www.fanficti...e-Final-BattleĀ 




#1081792 Zoo map with all units available

Posted by isaac103 on 10 April 2018 - 01:58 AM

 

lol let me give an example:

 

At the beginning when you introduced the mod, you waited a while before switching to a new scene (switching from the units to the bunker and tents, maybe reduce the amount of time in between each scene. You know what I'm saying here? If not, maybe some of the other people on this forum can explain it better than I can.)

 

Also, I wanted to point out that the Allies had the anti-aircraft gun and the Soviets had the SAM site. You swapped both defenses in their bases. Also the Allied gap generator overlaps with the old Allied radar dome. Maybe give both objects some space so the game doesn't potentially crash?)

 

I see.... I'll try that..

Eh? The Gap Generator overlaps? Huh, might have used a wrong waypoint..

Thanks for pointing these out!

 

No problem! Keep up the great work! I'm liking what I'm seeing here! 




#1081621 MO 3.3 // Game Bugs

Posted by isaac103 on 06 April 2018 - 02:01 PM

Act 1 Allied - Mission 08 Wrong Side playthrough suggests that Seals can shoot the Conscript on the bridge while in the water while in Latest release they can not. Works as intended or Bugged in meantime?

How about delete the conscript and maybe delete two of the subs so your seals don't all get wiped out in one go if someone doesn't know how to properly operate seals. 

 

Also in that same mission, why is it that we don't get access to engineers to help repair our tanks? Instead, we only get medics to heal our infantry. That's just annoying as balls. 




#1081098 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by isaac103 on 26 March 2018 - 02:06 PM

 

I just started A08: Wrong Side and right at the start there is a conscript on the bridge. My SEALs outright refuse to attack it. When I give an attack order they swim for the closest shore which is protected by two tesla coils.

 

I looked in the playthrough on youtube and there the SEALs do attack the conscript, but mine are simply not doing that.

 

I think SEALs have been balanced since then and are incapable of attacking that conscript, you just have to swim past him and bait the subs out of his range.. usually best to destroy them after clearing the beach as a result.

 

How about we take away the conscript and two subs, only one leaving one. Maybe on easy........




#1079481 Tutorial For First Time Map Makers

Posted by isaac103 on 09 March 2018 - 08:21 PM

So I don't know how many people have used FinalAlert 2 but it would be nice if a short tutorial can be made explaining how to set up a small multiplayer map. 




#1079180 Patch 3.3.3 Proposed Changelog

Posted by isaac103 on 06 March 2018 - 02:33 AM

Want to bet the update gets released by Wed?




#1079137 Patch 3.3.3 Proposed Changelog

Posted by isaac103 on 05 March 2018 - 03:38 PM

So I presume most of the people roaming these forums are from Europe and China?




#1079130 Patch 3.3.3 Proposed Changelog

Posted by isaac103 on 05 March 2018 - 02:55 PM

Ah, blast....I've always been used to the mm/dd/yyyy format.....this some sort of international date style? That's my take on the whole situation at the moment.




#1076482 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by isaac103 on 27 January 2018 - 07:48 PM

How about some indoor locations? Can we get those? 




#1071857 Custom map thread.

Posted by isaac103 on 13 November 2017 - 12:19 AM

How about a small USA air field. The us have bases in the desert.
Or those research domes from the allied mission Ghost Hunt.
Or how about some scorpion cell stuff from the campaign (those weird neurotoxin vat things, or rashadis palace (cant spell))
Just suggestions.

Great ideas there! The American military does have bases being put up in the desert so could work well. (Although I wonder if we could possibly get a base like Area 51 where we gain access to aliens or giant ants?)  :twisted:




#1069038 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by isaac103 on 10 October 2017 - 01:39 PM

Would noiro's be his cop days as a Rocketer?

That would be an awesome backstory to have. Imagine controlling him putting down riots and catching criminals. xD




#1068670 What's With The Beetle?

Posted by isaac103 on 07 October 2017 - 03:18 AM

"It came from Mental Omega"

Hmm....I wonder if we can get a campaign mission that was similar to the Red Alert "It Came From Red Alert" campaign?




#1068412 What is the Froglauncher in the game's code?

Posted by isaac103 on 05 October 2017 - 01:58 AM

Ah, someone should go back and make a Red Alert 1 mission but in the Red Alert 2 engine just for kicks. xD




#1067605 What's With The Beetle?

Posted by isaac103 on 26 September 2017 - 03:32 PM

 

It is the key to all of this.

 

RETOIR confirmed to be the bug people behind every event of MO.

 

Beetles = the ants of Mental Omega? :o
O_____O




#1066988 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by isaac103 on 17 September 2017 - 05:12 PM

HOW ABOUT, NO.

 

1) There are billions of games depicting that already.

 

2) Mental Omega is a unique universe, let's not ruin it with something that's been done 10 TIMES OVER.

Or what about a few missions where after Hitler gets erased by Einstein, what happens to the Nazi party and perhaps post-WWI Germany and the Weimar Republic. 

(I'm actually taking a class at my university about Hitler and the Third Reich so it would be interesting to see what would happen if Hitler was erased as soon as he left Landsberg Prison) xD