I honest;y don't know how that would work out, as I can imagine that different armor types will show different numbers from different warheads, so this list you request can be incredibly long, and I don\t think any one is willing to post that.
But of course, if you can, be my guest
Well, isn't there like a base damage value for the unit that the game uses before it calculates the armor multiplier?
I honestly don't know how many damage types there are (or how RA2 even handles that) but wouldn't it be easy to look through the code and make a chart a bit like this?
Or like Toveena said, just upload the rules.ini and we can work it out ourselves.
I think I'd have fun doing that, actually.