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Boruin

Member Since 20 Jan 2014
Offline Last Active Apr 03 2023 10:51 AM

Topics I've Started

Mass Effect: N7Project

07 November 2017 - 03:50 PM

Dear friends! This year marks 10 years since the release of Mass Effect and we are pleased to present our new project to you!

wallpaper.1.jpg

 

Mass Effect: N7 Project - game in the genre Action RPG, which tells the story of a small team of soldiers N7 during the events that occur in parallel with the second part of the original trilogy.

 

History:

2183. One month after the Battle of the Citadel, the SSV Normandy is attacked and destroyed by an unidentified assailant, resulting in death of Commander Shepard.

Realizing the danger of "Reapers" invasion, Admiral Hackett begins «Source code» project and charges Admiral Anderson to choose candidates for N7 program. Handpicked group of scientist begins a study of the found "Reapers" artifacts. Leaders of Alliance do not share Admiral's opinion, forcing him to freeze further project development.

2184. Admiral Hackett starts Leviathan project, which official purpose is to research distant sections of the galaxy. Doctor Bryson, who never stopped studying "Reapers" technologies since the beginning of "Source code", becomes the head of scientific group. At the same time Anderson's mentees finish preparations according to the N7 program.

5 best fighters are on their way to Cybele asteroid in the Armstrong Nebula to complete their final test.

The main characters:

Adan Ishowwallpaper_soloEN.jpg

Victoria Brunowallpaper_solo1EN.jpg

Reese Koronvenwallpaper_solo2EN.jpg

Eric Hansenwallpaper_solo3EN.jpg

Merit Novakwallpaper_solo4EN.jpg

Gameplay: Mass Effect: N7 Project - singleplayer RPG, in which a player, managing a team of five characters, performs the tasks set by the highest Leaders of the Alliance. Each member of the team has its own unique skills, weapons and views on the situation.

In the game available 4 classes: combat specialist , biotic, sniper and engineer. The choice is yours!

In addition, the player has a Morgarten warship that has the ability to interact with the crew, learn new technologies and get new information about upcoming missions,and vehicles such as the M35, Mako, the shuttle N7, UT-47A and M -44, Hammer.

As in the original trilogy, a significant part of the gameplay is the dialogue, select the answer which allows the player to learn more about the mission and add the points of the Paragon or the Renegade, which have a great influence on later events.

Game Engine: SAGE

Release date: TBD.

1.png2.png5.png4.png3.png6.png7.png


APT Editing, Adding command buttons in palantir

09 July 2017 - 05:50 PM

Hi guys, I had a problem, because of which I could not find a solution. The game does not respond to adding new buttons to the palantir.

Started searching from here

                        <constant id="18" string="CommandButtons"/>
                        <constant id="19" string="Bttn"/>
                        <constant id="20" string="CommandButton"/>
                        <constant id="21" string="0"/>
                        <constant id="22" string="CreateContent"/>
                        <constant id="23" string="_up"/>
                        <constant id="24" string="FlashEffects"/>
                        <constant id="25" string="AutoAbilityOverlays"/>
                        <constant id="26" string="1"/>
                        <constant id="27" string="2"/>
                        <constant id="28" string="3"/>
                        <constant id="29" string="4"/>
                        <constant id="30" string="5"/>
                   <getnamedmember val="18"/>
                    <callnamedmethodpop val="6"/>
                    <pushconstant val="19"/>
                    <pushconstant val="20"/>
                    <pushbyte val="2"/>
                    <pushvalue val="3"/>
                    <getnamedmember val="18"/>
                    <getnamedmember val="21"/>
                    <callnamedmethodpop val="22"/>
                    <pushconstant val="23"/>
                    <pushone/>
                    <pushvalue val="3"/>
                    <getnamedmember val="18"/>
                    <getnamedmember val="21"/>
                    <getnamedmember val="19"/>
                    <callnamedmethodpop val="6"/>
                    <pushconstant val="9"/>
                    <pushone/>
                    <pushvalue val="3"/>
                    <getnamedmember val="18"/>
                    <getnamedmember val="24"/>
                    <getnamedmember val="21"/>
                    <callnamedmethodpop val="6"/>
                    <pushconstant val="9"/>
                    <pushone/>
                    <pushvalue val="3"/>
                    <getnamedmember val="25"/>
                    <getnamedmember val="26"/>
                    <callnamedmethodpop val="6"/>
                    <pushconstant val="9"/>
                    <pushone/>
                    <pushvalue val="3"/>
                    <getnamedmember val="25"/>
                    <getnamedmember val="27"/>
                    <callnamedmethodpop val="6"/>
                    <pushconstant val="9"/>
                    <pushone/>
                    <pushvalue val="3"/>
                    <getnamedmember val="25"/>
                    <getnamedmember val="28"/>
                    <callnamedmethodpop val="6"/>
                    <pushconstant val="9"/>
                    <pushone/>
                    <pushvalue val="3"/>
                    <getnamedmember val="25"/>
                    <getnamedmember val="29"/>
                    <callnamedmethodpop val="6"/>
                    <pushconstant val="9"/>
                    <pushone/>
					<pushvalue val="3"/>
                    <getnamedmember val="25"/>
                    <getnamedmember val="30"/>
                    <callnamedmethodpop val="6"/>
                    <pushfloat val="4278255616.000000"/>
                <placeobject depth="11" character="108" rotm00="0.359955" rotm01="0.000000" rotm10="0.000000" rotm11="0.359955" tx="250.000000" ty="-50.000000" red="255" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
                    <poflags value="HasCharacter|HasMatrix|HasName|HasRatio"/>
                    <poname name="1"/>
                </placeobject>
                <placeobject depth="13" character="108" rotm00="0.360001" rotm01="0.000000" rotm10="0.000000" rotm11="0.360001" tx="310.000000" ty="-50.000000" red="255" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
                    <poflags value="HasCharacter|HasMatrix|HasName|HasRatio"/>
                    <poname name="2"/>
                </placeobject>
                <placeobject depth="15" character="108" rotm00="0.359955" rotm01="0.000000" rotm10="0.000000" rotm11="0.360001" tx="370.000000" ty="-50.000000" red="255" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
                    <poflags value="HasCharacter|HasMatrix|HasName|HasRatio"/>
                    <poname name="3"/>
                </placeobject>
                <placeobject depth="17" character="108" rotm00="0.360001" rotm01="0.000000" rotm10="0.000000" rotm11="0.360001" tx="430.000000" ty="-50.000000" red="255" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
                    <poflags value="HasCharacter|HasMatrix|HasName|HasRatio"/>
                    <poname name="4"/>
                </placeobject>
                <placeobject depth="19" character="108" rotm00="0.360001" rotm01="0.000000" rotm10="0.000000" rotm11="0.360001" tx="490.000000" ty="-50.000000" red="255" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
                    <poflags value="HasCharacter|HasMatrix|HasName|HasRatio"/>
                    <poname name="5"/>
                </placeobject>
                <placeobject depth="21" character="108" rotm00="0.359955" rotm01="0.000000" rotm10="0.000000" rotm11="0.359955" tx="190.000000" ty="-50.000000" red="255" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
                    <poflags value="HasCharacter|HasMatrix|HasName|HasRatio"/>
                    <poname name="0"/>
                </placeobject>

But editing these parameters does not give any results.

 

There is also a problem with the builder buttons. InGameSideCommandBar.apt the game crashes. I think this is somehow related to the fact that the game defines these files as InGameSideCommandBar.swf. And the tool that we have is not quite right back to collect this file.


Star Wars: Shadows of the Empire - Real-Time Strategy Game.

30 December 2016 - 10:32 PM

The first teaser of our new project!

Development Team congratulates all of you Happy New Year and wishes you find force in the new year!

 


BFME: Tactics unique features

07 December 2016 - 04:06 PM

Hello, in this topic from time to time will appear unique features from our mod, which either did not release, or hidden somewhere in there)
First:
New layout SpellBook
Two versions
4x3 and 16x9

 

Credit: Gwanw, Ruudy, Boruin
spellbooken.1.jpg