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Grand Lethal

Member Since 05 Mar 2014
Offline Last Active Dec 31 2014 06:21 PM

Topics I've Started

-Mod Command refuses to work

19 October 2014 - 06:26 PM

I'm just getting into modding again but the mod command refuses to work for me and I have no idea why.

 

I have all my files in a folder and the shortcut uses the -mod command with the correct spacing and quotations, but still nothing. I have my modding folder just on my C: drive. I've tried putting it in the "My Battle for Middle-earth™ II Files" folder and still nothing. I've imported the entire folder into a .big and referenced that instead of the folder in the shortcut and still nothing.

 

Is there a preferred location for the mod files/folders to go? I want to blame this on Windows 8.1 but I dunno. I'm sorry for asking such a basic question but I'm really frustrated. I've looked at the tutorials on the the3rdage but I'm doing what they say to do and I'm not seeing any results.

 

I've just had a look to see if I could use Bart's "pre-converted" files but the formatting on them is terrifying (why is the code all bunched up without any spaces?) Could it be because I'm using the unofficial Patch 1.08? I'm just at a complete loss and I have no idea what to do. I just want to test some lines of code but my mod never loads.


Grand Lethal's modding questions

15 April 2014 - 10:44 PM

I remember reading years ago that the reason walkable walls weren't build-able in BFME2/ROTWK was because the pathfinding was messed up for it. Was that the case for ALL walkable walls or just EALA's attempt at making build-able ones? I was wondering because I'd like to make a mod that adds in the BFME base-building system back to RotWK but keeps the Fortresses in place of the Citadels. I know that would be all handled in the .base files through worldbuilder, but if walkable wall pathfinding is completely broken I'll probably just have to give up that dream.

 

I just want to make a mod where you can have epic fortress sieges like in BFME 1, though even better, with more Siege options per faction to make them play differently.

 

My second question is way more ambitious: has anyone ever successfully used the World Builder's camera to make in-game cutscenes? I was watching the Collector's Edition bonus DVD and it mentioned that that's how they made them. Just wondering if anyone has had any success. It's undoubtedly out of my league but I'd like to try over the summer when my new PC is up and running.


Trouble binding Gimli's skeleton to another model

16 March 2014 - 08:17 AM

I've been trying to bind Gimli's skeleton to Theoden's model as a test, mainly for a new unit idea I have. I've been using the tutorial by Rob38 and it's been great, I actually got a half decent result when I originally bound Aragorn's skeleton to Theoden's model. I thought I'd try Gimli's skeleton instead as I'm looking for meatier 2-handed attack animations but I've just been getting worse results (some hilariously bad).

 

When binding the skeleton to the model, should I rescale the skeleton to match the model size? I've been doing that but I can't seem to get a good result. I didn't rescale Aragorn's skeleton (mainly because it pretty much fit the model). Does moving/rescaling the bones have adverse effects on the binding and the animation? Can anyone offer some extra binding tips (especially if they relate to Gimli's skeleton), or is this something I'll have to do another 100 times to get right?